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Healing Feats

akbearfoot said:
The amount healed by mass lesser vigor when it is cast is 0...
Nope.

The Lesser Vigor spell does not heal at all. That's not "0", that's "no healing". Those two are different.
 

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Keep in mind that the Radiant Servant's ability to empower and/or maximize healing spells applies only to healing spells cast from your domain slot.

-Tome
 

Nail said:
Nope.

The Lesser Vigor spell does not heal at all. That's not "0", that's "no healing". Those two are different.


While true, a DM may be inclined to rule otherwise to unsuck the healer. But again, in a strictly RAW sense, you are correct.
 

Nifft said:
Wow, you managed to make the Healer class into a reasonable healer! Depressingly, that's quite an impressive feat. :)

Cheers, -- N
our AoW campaign had a Healer in it as main healer. He was unkillable, and his healing rocked.
 

Nail said:
Nope.

The Lesser Vigor spell does not heal at all. That's not "0", that's "no healing". Those two are different.


Which puts it in the same category as Lesser Restoration another healing spell that doesn't heal hit point damage. To be consistent, Augment Healing needs to add healing to either both or neither.
 

My interpretation is that any conjuration(healing) spell you cast, except for cantrips, qualifies for the bonus healing....no healing seems analoguous with 0 healing in this case....My line of thinking is when I cast a healing spell I think 'Ok, heres 2pts of healing per level and I add it to what this spell already heals, which is none in our example. Otherwise I would have expected a caveat like the healers ability to add her cha bonus to only spells that heal hitpoint damage.

If I cast a cure spell on an undead, would you not allow augment healing to add +2 damage per level? Since that is 'no healing' as well?


Back to the OP....If you're simply interested in higher caster level, there are options, but thats generally an inferior route to going for higher healing bonuses and/or more total spells.

Just got my copy of MIC back, there is a ring of mystic healing that can add 2 3 or 4d6 to a healing spell you cast, and gives +1 competence bonus to caster level on conj(heal) spells. Wont stack with any of the feats from complete champion though that also give competence bonuses.

For caster level, theres beads of karma, divine spell power, and all that other stuff that people who use holy word a lot try to buy.
 





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