The casting of healing spells is a pretty common topic around here, and sometimes it seems like a pretty simple matter: 1. Have a cleric in the group. 2. Get hurt, cast heal. 3. Run out of healing spells? - Wait a day or buy a wand.
I can't remember the last time I read a fantasy novel in which the protagonists recovered so easily from their adventure injuries.
What's up with that? Aren't those authors planning out their stories very intelligently?
I can't remember the last time I read a fantasy novel in which the protagonists recovered so easily from their adventure injuries.
What's up with that? Aren't those authors planning out their stories very intelligently?