Kinak
First Post
Yes and no.So a healthy dose of balance is needed. 1 week? Heh, the 5 minutes work day is now the 5 minutes work week. Not exactly better.
The town guards probably have a five-minute work week. You get into a real fight, one you can't Hit Dice out of, you lay around for a while and recuperate. No big deal.
If your PCs can kick back a week in safety after every fight, it's obviously in their best interests to do so, just like it is to sleeping off every fight now. But, by increasing the "cost" of long rests, it makes it easier to take them off the table without breaking immersion.
If they need a safe place to rest for a week, are they going to use long rests in a wilderness adventure? Probably not. Are they going to take a week to rest while the orc hordes are coming down out of the mountains? Not if they can help it.
In both cases, though, they're probably still going to stop and sleep. Maybe sometimes you'll push them and prevent that, but I personally find that gets old really fast.
So, it lets you pace your campaign differently, grouping challenges over multiple days, instead of just within a single day. You don't need to justify it with sleepless nights, it's a natural outgrowth of setting the long rest to a week.
As an added bonus, when you're spending a week taking a long rest, that strongly implies some sort of settlement. It makes friendly places to rest important mechanically, adding weight to every interaction with NPCs and towns.
Now, I totally get that not everyone would want to mess with multi-day challenges and finding safe places to rest, but they can set full rests to eight hours if you want or even five minutes in a very cinematic game.
The rules don't care, that's the beauty of it.
Cheers!
Kinak