I feel it's always a choice whether to heal or attack but it seems this assumes there is no other way to heal those in need other than the cleric becoming a "healbot" which I find rarely to be the case. Regardless, some players may want their Clerics to be healbots. Some may also take exception to the concept that their Cleric is not contributing if they are healing which you seem to be saying.That sucks because it reduces the cleric to being a healbot. I know some players enjoy that playstyle, but others prefer to be able to play a cleric and do more on their turn than just cast a cure spell.
It's a hard balance to strike - finding ways to allow the cleric to both heal and contribute without making them (or certain spells) completely overpowered.
In the case of cure wounds - I think being able to do 3d8+wis healing as opposed to 3d4+wis healing when you upcast to a 3rd level spell is fairly significant. (you can go higher, but generally there are better healing spells at those levels.)
I feel it's always a choice whether to heal or attack but it seems this assumes there is no other way to heal those in need other than the cleric becoming a "healbot" which I find rarely to be the case. Regardless, some players may want their Clerics to be healbots. Some may also take exception to the concept that their Cleric is not contributing if they are healing which you seem to be saying.
This is one way to look at it but both Bless and Guiding Bolt depend on an attack roll that could miss and amount to nothing for the spell cast. Less so with Bless since it lasts up to a minute and can be cast on up to 3 creatures at once but the benefits are still not a forgone conclusion. The healing action is already significant since it is guaranteed to provide some benefit as long as the PC being healed hasn't already failed 3 death saves.To me it breaks down in this way. If you are going to spend your action healing, that healing should be significant. It should be as good as casting other spells like Guiding bolt or Bless.
To me it breaks down in this way. If you are going to spend your action healing, that healing should be significant. It should be as good as casting other spells like Guiding bolt or Bless.
Cure Wounds is just not that spell. It feels like a waste. Under the right circumstances, it can be great. But it is rarely better then just using Healing Word.
Healing Word is not a bad spell, its not a great spell, its a good spell. It compares well to other spells of its level for my attention.
The problem is not healing word being too good, its cure wounds not being good enough.
To me it breaks down in this way. If you are going to spend your action healing, that healing should be significant. It should be as good as casting other spells like Guiding bolt or Bless.
Cure Wounds is just not that spell. It feels like a waste. Under the right circumstances, it can be great. But it is rarely better then just using Healing Word.
Healing Word is not a bad spell, its not a great spell, its a good spell. It compares well to other spells of its level for my attention.
The problem is not healing word being too good, its cure wounds not being good enough.