Nytmare
David Jose
But having penalties for running out of those resources that all but force you to take a certain action (stop the adventuring, i.e. the fun, i.e. the point of playing the game in the first place)?
Does stopping for an extended rest force everyone stop having fun? It's not like the game is making you to sit in a corner and wait around till the characters wake up.
I don't know, I don't think I've run into a situation yet where my players were stuck either needing to or wanting to push on without having healing surges. Maybe I'd feel differently if their pacing put them into that situation more frequently.