Healing Warforged

Voodoo

First Post
Has anyone thought of ingenuous methods of restoring hit points to warforged? Especially those who have sufficent levels of the Warforged Juggernaut prestigue class to be immune to the healing subschool.

I know there are the repair spells, but potions (and even those become redundant) and wands add up if your relying on them for 95% of your healing. We have a sorcerer in the party (and no wizard) so I cant even look to him to cast repair spells.

I'm playing a fighter character so necromancy spells like vampiric touch arn't really an option either.Doing repairs with the craft skill is all well and good, but at 8 hours a go hardly swift. A magic item of fast healing is going to be too expensive considering a standard ring of regeneration costs 90,000gp

Templates with fast healing are a possibility, though 'feral' isn't applicable and aquiring the 'shadow' template looks like not being appropriate. Remember the warforged type is 'living construct' which excludes alot of templates.

A cohort from the leadership feat is seemingly a good option, but neither myself or my DM are keen on the feat as it seems to be far too poweful for a feat.

I know this is the weakness of warforged but I'm thinking the rest of the party are going to get bored while i repair a handfull of hitpoints every 8 hours.

Well any ideas?
 

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Voodoo said:
I know this is the weakness of warforged but I'm thinking the rest of the party are going to get bored while i repair a handfull of hitpoints every 8 hours.
They may be bored now, but wait until your Warforged Juggernaut needs to be raised or resurrected.

That argument should liven up the evening.
 


Voodoo said:
I know this is the weakness of warforged but I'm thinking the rest of the party are going to get bored while i repair a handfull of hitpoints every 8 hours.
I don't think it's all that much of a weakness, really. The craft check for healing is gives you back roughly what the others get in natural healing (Craft check-15 as opposed to 1 hp/level - a craft bonus of level+3 can be expected, more if you're smart and/or take some feats and/or get some equipment to help you out), and you can do it while the others sleep. The other characters likely rely on potions and especially wands for quite a big portion of their healing too, and a wand of repair light damage for your sorcerer doesn't cost anymore than a wand of cure light wounds for your cleric.
 

Warforged are Constructs right? There's a series of Spells in Tome and Blood that are designed to heal constructs. Repair Minor, Light Moderate, Serious and Critical wounds. I don't have my copy with me, but I think they're at the same level and work the same way as the Cure spells, but function only for constructs and objects.

I love dragons, they're delicious
 

Voodoo said:
I know there are the repair spells, but potions (and even those become redundant) and wands add up if your relying on them for 95% of your healing. We have a sorcerer in the party (and no wizard) so I cant even look to him to cast repair spells.

Why not? The sorcerer could learn one, like the first level (or lowest level) repair spell. Say Repair Light Damage or whatever the spell is called. At the end of the day he could cast the spell in every one of his remaining slots. If he has the feat and spell slots he could cast it maximized or empowered.

So If he had 2 remaining second level spell slots, one third, and one fouth level spell slot left at the end of the day, he could cast the spell twice, once for each of his second level slots, once empowered in a third level slot, and once maximized in his fourth level slot.
 


why not a cohort from the leadership feat?

It could be a gnome sorcerer with a str of 8 that is REALLY anti-social. He likes to tinker. Heck, he could even think that he is the master of the juggernaut. No rules against the juggernaut having a "compartment" where the gnome lives on the inside. Ok, lives to too strong a verb but that could be his room.

Think of the gnome as being one of those sucker fish that literally live on other fish and eat the "dirt" off their host.

If the gnome is too big, make it a fairy, sprite, or some other diminutive creature that really could live inside the juggernaut. As long as they were a sorcerer with the necessary repair spells you are good to go.

Given that the parasite gets an initiative score too, they could literally be healing the juggernaut in the middle of battle. How disheartening, to smack the juggernaut for 40 points of damage only to see the very next round that the juggernaut seemingly self heals and then still gets a full round of attacks.

Hey I just thought of a new facet to this idea. If your cohort is a fairy living principly inside the juggernaut and the juggernaut starts taking heat damage (for eample) the "parasite" could detect the stresses in her living home and cast the necessary resistance spells on the host. If the juggernaut was stressing from a lack of strength, the parasite casts bulls str from the inside. Same with magic weapon.

During the day, even while marching (if the rules don't prohibit) the parasite could come out of it's home and start using the craft skill to repair the juggernaut.

If you really wanted a different take, or a really interesting villian, make it the other way around. The pixie is the bad guy and the juggernaut is his cohort. he could even think that he is "brains" of his machine.
 

You could check with your DM to see if he will allow you to benefit from cure spells if you are polymorphed into a living creature.
 

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