Healing while in combat

DocDoom

First Post
GnomeWorks said:
I think I like that. I like the idea of combat being somewhat scary at all levels of play.

However, I also get a sneaking suspicion that this will even further contribute to the feeling that you're just playing with bigger numbers, at higher levels, which again makes me question the point of ever-increasing numbers.
Err, welcome to an RPG system based on levels?
Yes, it seems weird that basically Fights stay as dangerous regardless on which lvl you are, or that, although you are pretty much th best lockpicker on the mortal plane, you still have to roll a 8 or better, but if the difficulty of your enviroment would not scale, playing at higher lvls would ecom a cakewalk. Plus, it feels much more heroic when you disale some fiendishly devious trapmechanism than just a trapdoor.
In the same vein, slaying Dragons feels better than slaying Orcs, although the relative difficulty is (more or less) the same.
 

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