FCWesel
First Post
I was trying to figure out a way to make those groups without magical healing talent a bit more self sufficient in the ways of healing. This would also be helpful in worlds were magical healing is rarer or non-existent.
The HEAL skill could be used this way:
For every 5 points rolled on a Heal Check the Healer could aid someone in taking 1D3 HP in damage and converting it into Non-Lethal/Subdual damage.
A character can receive only 1 heal check per encounter.
Ointments of Wound Relief:
This herbal (or even alchemical) ointment heals 1D8 HP outright and another 1D8 additional HP damage is turned into Non-Lethal/Subdual damage.
A character can receive only gain benefit from this 2/day.
Thoughts?
The HEAL skill could be used this way:
For every 5 points rolled on a Heal Check the Healer could aid someone in taking 1D3 HP in damage and converting it into Non-Lethal/Subdual damage.
A character can receive only 1 heal check per encounter.
Ointments of Wound Relief:
This herbal (or even alchemical) ointment heals 1D8 HP outright and another 1D8 additional HP damage is turned into Non-Lethal/Subdual damage.
A character can receive only gain benefit from this 2/day.
Thoughts?