Nail
First Post
Not at all.Now if they reached the last fights of the adventuring day each with 3 surges, it would be much less exiting.
Healing surges is only one limit out of many. In the groups I've played in, the far more important controls on the "adventuring day" is other stuff, like your Dailies, your Action Points, your Magic Item uses, and whether there's a Timed Plot Device(tm).
Besides, "exciting combats" aren't determined by how many Healing Surges the PCs have. It's determined by the DM. If you need extra convincing, read this.