Heat Dangers in Hot Environments

Oryan77

Adventurer
In the DMG it talks about penalties when wearing heavy clothing or any sort of armor in hot environments.

The PC's in my game will be travelling through a hot jungle and I figured the guys in full plate and any sort of metal armor would take penalties. I didn't realize anyone wearing armor takes penalties (it makes sense). But I figured people in metal armor, especially full plate, would take much worse penalties than a leather or hide armor wearing guy would. Is there any other rules about the affects of wearing plate armor in hot weather?
 

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Sandstorm still says all armors take a penalty. Seems strange that a guy in full plate will have the same problems as a guy in leather.

I guess if I wanted, I could determine that the temperature underneath the full plate will be higher than the outside temperate and use penalties for hotter temperatures.
 

Sandstorm does give you extra penalties for wearing metal armor; you missed the part where it mentions that Extreme Heat or hotter affects those wearing metal armor or coming into contact with metal as if they had Heat Metal cast on them. The effect lasts as long as they are in the area of that level of heat.
 

Ah it's under the Extreme Heat temperature paragraph. That's for temperatures up to 141-180 degrees.

I was guessing a jungle would be around 91-110 degrees and be considered 'hot' or even 'severe heat' temperature.

Even so, I would think metal armor would still do something similar at those temperatures as it does in the 'extreme heat' range.

Maybe you just sweat more in full plate while hiking in a jungle :p
 

Can someone enlighten me? What is Sandstorm? Is it an OGL supplement? WOTC product?
I'm in need of good 'desert' rules that I can use legally.

As for the effects, I would think that the armor type (light, medium, heavy) would have varying degrees of imparment. Certainly metal armor would get much hotter in direct sunlight, than say leather, in a desert, though other than the heaviness, probably not worse than any other heavy armor in a jungle.
 


The metal armors start to rust? Non-metal armors could start to decay (moldy leather or padded (who uses padded anymore?)).
Call it a craft check with the DC equal to 10 + 1/2 AC bonus to prevent rusting/decay daily, takes maybe an hour or so, depending on whether or not time matters. Net effect roughly equivalent to a half-power rusting grasp, (1d3 per day without the check), bonus on the check equal to the enhancement bonus if magical, and possibly a +1 bonus for masterwork armor.

House Rule that would be though.
 

I had a thought... you could tie the dehibilitation the armor's check penalty. Maybe subdual damage per hour? or minute? depending on the intensity.
 

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