FormerlyHemlock
Hero
In any case, what are your thoughts in terms of spell balance?
My main thought: Conjure Elemental is even better than normal, if you cast it in a place that winds up giving you Magma Mephits. 4 Magma Mephits, each with Heat Metal 1/day and a breath weapon, are an excellent value for one fourth level spell slot. 8d8 of fire damage per turn plus 8d6 of breath weapon on a flying chassis is rather a good deal.