Ok, the Flamekissed, Dead Sea Walkers, Sandkissed, Mountain-Born, Gemchildren are like base races. However, Genie-Kin, Tainted Tricksters, and Shasa are templates and can be combined. If you want a Genie-Kin, Tainted Trickster, Flamekissed, go for it, though you have to absorb all of the LAs.
The Tainted Tricker LA is +2.
Alchemy is Craft (alchemy) in 3.5, so use that.
Good favored enemies - giants, elementals, outsiders (genies), vermin, humanoids (human bandits, Nessarine raiders), aberations.
The Tainted Tricker LA is +2.
I don't object to combining the familiars at all. So just count the Mystic Wanderer levels as sorcerer levels for the purpose of increasing the familiar's abilities. As for the animal companion, she gets that too. You're more likely to have a dog, camel, snake, jackal, or lizard in Keldev however.Brother Shatterstone said:Does the familiars merge into one super furball or does she have two? She's got an animal companion also... (Do you want to handle these? )
What did the alchemy skill merge into? (I would look around in the books, but your going to need to make a judgment call on the requirements for the Mystic Wanderer now as it needs Alchemy 3 to qualify. So what it be lady? )
What are good favored enemies for this world?
Alchemy is Craft (alchemy) in 3.5, so use that.
Good favored enemies - giants, elementals, outsiders (genies), vermin, humanoids (human bandits, Nessarine raiders), aberations.