In combat you have to do that anyways (or the DM has to fine tune your actions a bit), unless everyone checks in multiple times per day, it's about impossible to run combat "normally" (that is one action after the other) in decently quick time. It's usually required to run combat in full rounds (which does work well enough), where players have to state their actions before knowing what happens before their initiative comes up (I'm actually considering to change initiative in the way, that it is always players first then opponents, or the other way around, in which case the opponents get one free round before it goes over into that rythm - some kind of group initiative - might make things a bit easier, if you know that there will be no opponent action before your declared action gets resolved).
Bye
Thanee