Heist movies are also based around The Reveal. It's hard to do classic misdirection in a D&D game, because the gamers are the only audience. They know what the plan is from the very beginning, so the only question left is "Does it work?" (And if it does work, it can be anti-climatic. As a guy who has run and played a lot of Shadowrun in his life, I can attest that players are usually disappointed when their plans go smoothly. Dramatic action is all about Things Going Wrong.)
Twist Points are a great way to preserve The Reveal of heist movies. "But I was planning it all along..." It lets the pc's get things back on track after its derailed.
Also, if you're making the group up for the game, you might consider putting in a mole. Its harder to get intrigue with an existing group who has adventured together for years, but I guess it depends on the group.
Twist Points are a great way to preserve The Reveal of heist movies. "But I was planning it all along..." It lets the pc's get things back on track after its derailed.
Also, if you're making the group up for the game, you might consider putting in a mole. Its harder to get intrigue with an existing group who has adventured together for years, but I guess it depends on the group.