AGGEMAM
First Post
Hang on the answer IS in the rules, here you go ...
Note that a held character DO in fact HAVE a dex score, it is 0(zero) and its ability modifier is -5. So you just look at reflex saves instead and see this:
Since a held character has a dex mod it CAN make reflex saves.
Happy now ?
From the SRD
Held
Held characters are subject to enchantments that make them unable to move. They are helpless. They can perform no physical actions (but they continue to breathe and can take purely mental actions).
From the SRD
Helpless
Bound, held, sleeping, paralyzed, or unconscious characters are helpless. Enemies can make advantageous attacks against helpless characters, or even deliver a usually lethal coup de grace.
A melee attack against a helpless character is at a +4 bonus on the attack roll (equivalent to attacking a prone target). A ranged attack gets no special bonus. A helpless defender can't use any Dexterity bonus to AC. In fact, his Dexterity score is treated as if it were 0 and his Dexterity modifier to AC was -5 (and a rogue can sneak attack him).
From the SRD
Dexterity
Any creature that can move has at least 1 point of Dexterity.
A creature with no Dexterity score can't move. If it can act, it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature fails all Reflex saves and Dexterity checks.
Note that a held character DO in fact HAVE a dex score, it is 0(zero) and its ability modifier is -5. So you just look at reflex saves instead and see this:
From the SRD
Reflex:
These saves test a combatant's ability to dodge attacks. Apply a combatant's Dexterity modifier to a combatant's Reflex saving throws.
Since a held character has a dex mod it CAN make reflex saves.
Happy now ?
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