Mystery Man
First Post
The big reason the PC's are headed there is to chase down some leads regarding who is trying to kill them, disrupted the evil guys plans etc. They've got it in their pointy little heads that HGK is the way to go so that's where they're goin'.
So I'm looking for some filler, I have a couple good side quests involving a purple helm (previously discussed on another thread) which the players will be sent to look for at HGK by a "cleric of Torm". They're also headed there to recover the Roaring Armor of Amarindar to aid in the possible coming war effort against an orc horde, this one's for pay.
Any special enounters in rooms that aren't detailed in the module would be helpful.
I'm thinking about tying HGK with the Nameless Dungeon. I read somewhere that they were attached now.
What possible reason would House Dlardrageth have to be involved with the Arcane Brotherhood?
Anybody statted out Kaanyr Vhok?
So I'm looking for some filler, I have a couple good side quests involving a purple helm (previously discussed on another thread) which the players will be sent to look for at HGK by a "cleric of Torm". They're also headed there to recover the Roaring Armor of Amarindar to aid in the possible coming war effort against an orc horde, this one's for pay.
Any special enounters in rooms that aren't detailed in the module would be helpful.
I'm thinking about tying HGK with the Nameless Dungeon. I read somewhere that they were attached now.
What possible reason would House Dlardrageth have to be involved with the Arcane Brotherhood?
Anybody statted out Kaanyr Vhok?