Xyxox
Hero
I agree with you. They likely cannot. By using the verbiage that OGL 1.0a is unauthorized, it would specifically apply to anything released under the OGL 1.1 license based upon everything I've seen, meaning that nobody can release anything covered by OGL 1.1 under OGL 1.0a because section 9 of that license cannot be applied as that license is not authorized for "open" content released under OGL 1.1. I believe this is a CYA for moving forward so that new content must abide by the terms of OGL 1.1, similar to how under the GSL you gave up the rights to release the content under the OGL.We disagree
Furthermore, I do not believe the WotC C-level leadership has any understanding how pulling such a move with D&D 4E was devastating to desired sales and growth of that product and more than anything else, hindered the success of that product. Had it continued under the same model, you would have never had a Pathfinder and it would have been far more successful. Overall, it was not a bad product, but the licensing held it back from the heights and growth reached by 3.0/3.5, This bears out after releasing 5E under OGL 1.0a as demonstrated by the growth of that product.
And really, the OGL 1.0a accomplished something Hasbro could have never done alone. It allowed smaller creators to produce the niche products that would have never produced the profit margins or desired revenue for a company so large, but fulfilled itches that needed scratching by the community as a whole and further drove sales of core products. Bottom line, the Crunch is where a Hasbro/WotC experiences large revenues/profits and the Fluff comes at too high a cost with too low of a volume to be meaningful to the bottom line of a Hasbro/WotC, but fulfills the needs of medium creation companies to small and independent creators. A single creator that produces a product with a single year profit of $50K is good for a basement creator, but would never see the light of day for a Hasbro/WotC. There is a two way quid pro quo in the OGL 1.0a.