This is a long tedious reply to a long tedious subject, but this discussion has been quite comprehensive and I wanted to reply for my own records. Thankfully folks like
@bmcdaniel have said much of what I wanted to
here and
here. I did stop reading at post #600 however as I simply do not have the time, though it's likely all the points I would want to see made have been. The TLDR is:
- 'Unauthorization' is not a legal concept nor defined in the license.
- There's a termination clause and it does not specify that #WotC has either the power to unauthorize or revoke the license at will.
- The rights are granted between contributors, not #WotC and named third parties.
- You cannot interfere with contracts you are not a party to, even if you wrote the contract.
- This is an attempt to intimidate customers through legal ambiguity rather than legal action which is costly for everyone.
- Organizations whose entire mission is to protect these rights will likely step up if legal action is taken, and in fact the EFF has already made their position clear.
- The first avenue of attack will be persuading distribution channels such as #DriveThruRPG and #Kickstarter to cease carrying non-compliant products.
the license states that WotC grants the licensee "a perpetual, worldwide, royalty-free, nonexclusive license" to use the SRD.
No, it grants a license to use 'Open Game Content' in exchange for not using 'Product Identity' or making claims as to compatibility.
But "perpetual," in licensing law, does not mean "irrevocable."
There's a termination clause, so by definition it
is 'revokable', but only if the terms of that clause are breached.
In fact, unless the word "irrevocable" appears in the license, the license can be revoked at any time, for any reason or for no reason.
Just because you wrote a contract doesn't mean you can revoke it at will.
The OGL also states that earlier versions of the license may be used. But if the next license revokes the current OGL, then that sentence is also revoked. Even though the OGL acts like a contract, WotC would not be in breach of the contract merely by revoking the OGL. Contracts do not last forever, especially open-ended ones like this.
The rights are granted by 'contributors', not by #WotC to named parties. And you become a contributor by creating content and declaring it either 'Open Game Content' or 'Product Identity'. #WotC cannot revoke a contract
between such contributors. They cannot declare the contract revoked simply by claiming it's "no longer authorized", which is neither established legal language nor defined in the license. The new license can only invalidate
use of the previous one if the subject sighs it.
The open license will always be valid for any products published while the open license was open. WotC can never take away Pathfinder, or Tome of Beasts, or anything like that, even if the license is revoked. But if the license is revoked, those companies could not publish any new material as of the date it was revoked.
If the license is revoked the effects would be retroactive.
some people claim that the OGL is actually not necessary, that all the material in the SRD is "game mechanics," and therefore cannot be copyrighted. It is true that "game mechanics" cannot be copyrighted, but what constitutes "game mechanics" is a nebulous subject, interpreted differently by different courts, and not a matter of settled law.
Yes, it is. And if you can express the same mechanical process in a different way you're not violating copyright.
In game mechanics cases, the courts were usually dealing with things like rolling a dice and moving a set number of spaces, like in "Sorry." I have not been able to find any games mechanics cases on RPGs.
Check the
patent filed by #WotC regarding #MtG.
It is likely that the SRD is a combination of "game mechanics" and original copyrightable content.
Of course it is. That's why it was licensed under a
copyright license to begin with.
The six ability scores and twelve classes are specific and complex enough that many courts probably would be uncomfortable calling them mere "game mechanics" that cannot be copyrighted. Other courts might interpret it differently.
Perhaps. But the courts aren't exactly charitable to those who attempt to treat copyright issues as trademark or patent ones.
not only is the SRD protected, but any derivative works of the SRD are protected. A derivative work is a work based on, or derived from, a work that has already been copyrighted. Copyright protections protect not only the original work, but also any derivative works. I cannot write an eighth Harry Potter novel and then go out and sell it. Harry Potter 8 would not be a copy--a "reproduction" in copyright parlance--because Rowling has not written Harry Potter 8. But I still could not write it myself and sell it. Why? Because Harry Potter 8 would be a derivative work.
The majority of RPGs are 'derivative' works, so that point is largely moot. And D&D itself is derivative of the works of H. P. Lovecraft, Fritz Lieber, Jack Vance, Robert E. Howard, J. R. R. Tolkien, etc. So one has to wonder what claims #WotC can make, or even what the D&D brand actually consists of. And this hobby involves creating derivate works by definition. Unlike other media an RPG
requires you to create your own content in order to engage. Hell the OGL
itself requires modification by adding your declarations of Open Game Content and Product Identity to it.
There's a lot of nuance on what is or is not derivative. For instance, someone wrote a Harry Potter Encyclopedia, and J.K. Rowling sued, and the Encyclopedia owner won on the copyright claim, because the court held that the Encyclopedia was different enough--the Harry Potter books were novels, not encyclopedias--that it was not a derivative work. The encyclopedia was not competing with her novels, but merely assisting the reader.
No, they didn't. They lost, dropped their appeal, and then published a modified 'unofficial' version, likely after an undisclosed settlement. Before this they ran a Wiki, which they were allowed to proceed with because it wasn't 'commercial'. It also involved content copied verbatim, and referencing trademarks like Harry Potter®.
The second 'lost dog' point is mixing up revocation of an offer (in a unilateral contract) with the question of whether WoTC can terminate an existing contract. Or even stop third parties contracting via a sub-licence.
Despite use of the term there are
no sub-licenses, as all such right are
between 'contributors'.
An open license is not like other contracts, whereby two parties agree to take on mutual obligations for a limited period of time. An open license, strangely enough now that I think about it, acts much like legislation; a right-holding entity publishes a document, generally available to the public and applying to the entire public, specifying how the public's rights interact with the entity's rights, and listing restrictions.
No, an open license is a contract which is 'signed' by virtue of publishing under it. It is a contract between all such contributors. And even if a set of contributors agree to 'revoke' their contract, they cannot make that choice for those contributors who choose not to.
Basically, an open license is a unilateral contract (much like a "lost-dog-$500-if-found sign), offered to anyone willing to pick it up. If someone brings me my lost dog, I have to pay them. But if I take down the sign and post a notice retracting my offer, I no longer have to pay anyone who brings me my dog.
The OGL is not a unilateral contract. A promise is made to permit the use of Open Game Content in exchange for not using Product Identity or making claims of compatibility.
It would be different for a bilateral contract. If WotC had made a specific agreement with Pathfinder, they could not "revoke" their contract without breaching it.
The contract is between 'contributors', not #WotC.
If DT and itch play along with WotC, it's more a business matter than a legal one anyway.
Yes, it is. And they've already made favorable deals with #Kickstarter, likely in exchange for some say in which projects are permitted.
Many Open contact Licenses like the GPL and Creative Commons do not use the term irrevocable and the precedent is clearly in favor of the interpretation that once content is open is remain open under the same conditions.
Indeed, and should #WotC decide to pursue this line of attack they'll have more to worry about from the organizations dedicated to defending those precedents.
So in terms of what is actual legal language is 'deauthorizes' legal language?
It's not, and it's telling that #WotC said "no longer authorized" rather than "revoked".
I've published material that is 100% OGC content under this license that is not derivative of WotC's SRD, if they revoke the license, is all the material I released now suddenly not open material?
If you haven't used any of #WotC's Open Game Content then they are not a party to the contract
you agreed to.
The lack of the word "irrevocable" really cinches it for me. Licenses with no duration specified are often considered to be revocable at will (not in some states, but then it could end up being a state-by-state issue).
'Perpetual' is a duration.
in another thread asking the lawyers what they thought about the arguments he stated were stacked against WOTC revoking 1.0a at this time, but also a federal statute (?) that would allow for them to end the license in another 12 years (i.e. 35 years after the 1.0 a was released).
Even if this avenue could be taken eventually it would only allow them to revoke the right to use
their Open Game Content, not anyone else's.
OGL1.0a clause 2: "No terms may be added or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License"
Doesn't that mean they can't change or de-authorise the license?
It means that any content licensed under the OGL 1.0a cannot be licensed under the OGL 1.1.
Alexander Macris of Autarch has a very grim post on therpgsite
WOTC, SRD, Gettin' Lawyerly
...
If this is accurate, it implies WoTC-Hasbro really are set on the nuclear option, and that they would rather destroy the 3PP ecosystem created by the OGL than see it continue to use 'their IP'.
I believe this is accurate.
I think this would destroy the RPG industry as we know it and set things back to something more like the 1990s.
#WotC doesn't care. And maybe that wouldn't be so bad.
To put some levity in this rather grim developments, I'll point out that when people on rpg.net and therpgsite generally have the same sentiment about some issue, you indeed know that the End Times Are Nigh!
All kidding aside this is genuinely significant.
Can I ask how 3pp increase core D&D sales?
At the time of the license creation #WotC found that publishing 'support' products cost them more money than allowing third party publishers to take that burden and thereby created an entire 'D20' ecosystem. Then actual plays like #CriticalRoll accelerated that popularity even further. Now for some reason #WotC feel they're losing more money by not charging these free promoters.
If lawfare is really their intention, then they are definitely trying to vindictively destroy the present ecosystem.
I'm all but certain they consider the 'old' fanbase to be a liability, and have no issue alienating them.
This is not a one-sided contract where WOTC gives and everyone else takes. Both parties agree to give their OGC material over to any licensed user. Its terms specify consideration from both/all parties of the contract.
Yes.
If you agree to license your copyrighted work to me under the terms of the OGL, we have an agreement. WotC is not a party to our agreement.
Yes.
If I'm not mistaken, trademark law would allow us to indicate compatibility, etc., something explicitly restricted in the OGL. That is, I can't say "compatible with D&D 3e" unless I have a separate license with WotC saying so. This is a consideration, yes?
Ditto, by using open content I have to allow others to use my open content.
OGL v1.0a is generous, to be sure, but does have considerations both ways. If it didn't, it couldn't be a contract or license, right?
Yes.
Does it matter that Section 9 of the OGL provides a mechanism for updating the licence but does not specify a mechanism for de-authorizing previous versions of the OGL? Is there a meaningful distinction between updating the terms and revocation of the license itself?
Yes.
Surely 1.0 continues its perpetual agreement until you make an alternative agreement via 1.1. Even if WotC do have revocation powers, they would have to actually contact you in order to revoke the 1.0 license, and can't rely on the fact they revoked it in a clause in a brand new license you never agreed to or even knew existed (honest, guv, I never heard of no 1.1 license and neither has my dog!)
Yes.
The interesting conflict there is that the license itself requires you to reproduce it (section 10), which could possibly create a legal argument that they have created a paradoxical legal position by both requiring you to and preventing you from reproducing the OGL license text.
By requiring reproduction to use #WotC has implicitly granted licensors the right to copy the license.
This uncertainty is fundamental to the current unrest, I think.
The legal ambiguity is by design and it's not the first time #WotC has weaponized it.