One might think that with these problematic provisions gone, the fervor would die down. But yet it hasn't. And the reason is, people see it as a trust issue. People who don't even use the OGL to make product, who would not be personally affected by changes in it, are saying they no longer trust WotC, and don't want to play its D&D anymore, unless WotC clearly makes 1.0 irrevocable. That's amazing. WotC are essentially saying, "It's not personal, it's just business." And its customer base (or at least a significantly large and vocal part of it) is saying, "For us, business is personal."