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Helm of Seven Deaths as artifact

Storminator

First Post
One of my players' PC has the Helm of Seven Deaths. It's very thematically appropriate, because they are trying to resurrect a lost god by stopping souls headed to the afterlife and diverting them to their new god. But it's powers aren't really cool enough. I've rebuilt it as an artifact. Lemme know what you think.

[h=1]Helm of Seven Deaths Artifact Rare[/h]This black helm has seven green gems set above its brow. They are dull, dead things, as if they once held magical power that has long since been spent.
Head Slot
Properties:

  • Necrotic resistance = # of stored souls
  • Necrotic damage = ½ # of stored souls on all attacks

Utility Power At-Will (Minor Action)
Effect: Choose one bloodied creature you have hit with an attack during this turn. You learn that creature’s current hit point total.

Utility Power At-Will, 1/turn (Free Action)
Trigger: You kill a living creature with an attack.
Effect: One of the helm’s seven gems captures the creature’s soul. A gem can hold no more than one soul at a time and glows with a green radiance while it contains a soul. A dead creature cannot be returned to life while its soul is captured in this manner.

Utility Power Daily (Minor Action)
Requirement: All seven gems must contain souls.
Until the end of the encounter, all attacks are criticals on a 19-20.

Utility Power Daily (Immediate interrupt)
Requirement: All seven gems must contain souls.
Trigger: You hit with an attack.
Effect: Your hit is a critical. All seven gems then release their souls.

Power (Arcane, Implement, Necrotic) Encounter (Standard Action)
Requirement: At least three of the seven gems must each contain a soul.
Ranged 5 Target: One creature
Attack: Best Attribute vs Will
Hit: 1d8 + Best Attribute modifier necrotic damage, and you gain 10 temporary hit points
Effect: Two of the gems release their souls.

Power (Divine, Healing) At-Will (Immediate Interrupt)
Burst 10 Target: One creature in burst
Trigger: The target rolls a death save
Effect: The target gains a +2 bonus on the saving throw for each soul released from a gem.

Ritual
You can use the Speak With Dead ritual without spending component cost. The dead must be one of the trapped souls. The soul questioned is freed at the end of the ritual

Ritual
You can use the Deathly Shroud ritual without spending component cost. Two of the gems release their trapped souls at the end of the ritual.

Formatting might be a bit wonky . . .

PS
 

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