Anyone ever consider handling helmets like shields, as a separate modifier to armor class? Some suits of armors come with helmets and others don't, but it seems like it would make a big difference.
Maybe something like:
leather hood/cap = +1 to AC
chain hood or a metal cap = +2 to AC, -1 to Spot and Listen checks
full helm = +3 to AC, -2 to Spot and Listen checks
And all helmets would (obviously) take up headband/helmet slot for magic items.
Maybe something like:
leather hood/cap = +1 to AC
chain hood or a metal cap = +2 to AC, -1 to Spot and Listen checks
full helm = +3 to AC, -2 to Spot and Listen checks
And all helmets would (obviously) take up headband/helmet slot for magic items.