FreeTheSlaves
Adventurer
The problems with the 'bust & boom' reward is that the bust period is invariably not fun & the compensatory boom can be unbalancing.
D&D is a game about the journey, not about the end, it is the journey where all the play occurs & thus the fun. Getting nerfed for whatever plausible reason is still getting nerfed & we can all imagine how it sucks to be the deadweight sidekick.
The compensation at the end has to equal something like (the power level lost * time suffered) * extra % loss of fun. Without the extra % the compensation will merely restore parity without regard for all those moments of twiddling thumbs. Regardless, the compensation occurring as a lump sum will come as a heavy hit to the campaign in whatever form it takes. Omitting the compensation is just a really rude way of dis-inviting the said player to game.
D&D is a game about the journey, not about the end, it is the journey where all the play occurs & thus the fun. Getting nerfed for whatever plausible reason is still getting nerfed & we can all imagine how it sucks to be the deadweight sidekick.
The compensation at the end has to equal something like (the power level lost * time suffered) * extra % loss of fun. Without the extra % the compensation will merely restore parity without regard for all those moments of twiddling thumbs. Regardless, the compensation occurring as a lump sum will come as a heavy hit to the campaign in whatever form it takes. Omitting the compensation is just a really rude way of dis-inviting the said player to game.