D&D 5E Help a Paladin out Bro. AKA rewarding Paladins.

jasper

Rotten DM
Ok there been two threads about Paladins violating their oaths and how dm are icky nasty with no win situations. But let us turn the conversation on it head.
DMS how do you reward Paladins who are following their oaths? aka being awfully good.
1. Free smites.
2. Smites do average damage or better. Or more if against foe of their gawd.
3. Upgrades in the world. Paladin get the luxury bed at the next inn, the rogue gets the dog blanket.
4. Upgrades in their order. If you have a kingdom order Bucky the Wonder paladin gets promoted to staff sergant. ETC.
5. Roleplaying bonuses. Too Varied to go into detail.
 

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Ok there been two threads about Paladins violating their oaths and how dm are icky nasty with no win situations. But let us turn the conversation on it head.
DMS how do you reward Paladins who are following their oaths? aka being awfully good.
1. Free smites.
2. Smites do average damage or better. Or more if against foe of their gawd.
3. Upgrades in the world. Paladin get the luxury bed at the next inn, the rogue gets the dog blanket.
4. Upgrades in their order. If you have a kingdom order Bucky the Wonder paladin gets promoted to staff sergant. ETC.
5. Roleplaying bonuses. Too Varied to go into detail.
what about inspiration dies...
 


Most of the time it will just be small roleplaying things like being recognized as a hero and given respect, but the same could be said of a member of any class that makes a conscious effort to do good in a community.

In the game I play a paladin in the DM has given free favours that would normally be gotten through the religious service downtime activity from Xanathar's. These would be for actions that really help out a fellow member of the temple.
 

Inspiration for individual acts.

For more campaign-arc things, the gods occasionally send help. Sometimes that's a valkyrie (angel), sometimes it's just help from an NPC. But it doesn't have to be a paladin, if there's a war going on between extraplanar powers, other powers both celestials and fey may step in to help.
 



In my games it'll be usually 3s, 4s and 5s. If you are a great person in-game, then you will be looked more highly upon in-game. The but the character will not receive "game mechanics" bonuses. Game mechanic bonuses come from game mechanic uses and functions, while roleplaying bonuses result from roleplaying situations.
 


I think there's something implied in the basic question as posed by the OP. Which may be totally off base.

Some people seem to think a paladin should be much more difficult than other classes. That because they're more difficult to play and aren't out-of-the-box more powerful that therefore the DM has to compensate someway.

I disagree. Unless a DM is going out of his way to play "eff the paladin", they shouldn't be any more problematic or difficult to play than any other class. They don't need "extra" rewards beyond what I would give other players via inspiration. Depending on the campaign, most PCs may have conflicting goals and loyalties. A warlock has directives from their patron, a barbarian may feel loyalty to his tribe.

It depends on what kind of campaign style I'm running and what the group wants. Conflicts of interest can either be integral to the story or something that only rarely comes up. But it is never specific to a PC based on their class.
 

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