I would appreciate it if you could give me
* a quick overview of the setting
* the updates/additions the setting makes to the core PHB races and classes
* why you like the setting
Okiedo. Pimping Kingdom of Kalamars (once again)
Quick overview: The setting describes a "realistic" fantasy world dominated by human or humanlike races and politics rather than metaplots and superdupermagic. The main books are the Campaign setting (only description, there are some groups using not the d20 system on the Kalamar boards) and the Kalamar Players Guide (mainly rules... but some flavor content as well).
Updates/additions: The Kalamar Players Guide features several subraces and some variant coreclasses. Subraces include: wood, wild, gray and high (standard) elves (as well as drow/shadowelves at ECL 0); forest and rock (standard) gnomes; lightfoot (standard) and golden halflings (psions); Hobgoblins and different half-hobgoblins; Mountain, Hill (standard) and Stone dwarves; Sue me, I guess I forgot some.
Variant Coreclasses:
- Basiran dancer: Bard variant. A sworddancer.
- Brigand: Fighter rogue variant with charisma abilities.
- Gladiator: Arena fighter.
- Shaman: Druid variant with restricted wildshape (only one totem animal) and domain spells.
- Infiltrator: Rogue variant.
- Spellsinger: Variant sorcerer, can sing in armour.
Basiran Dancers and Infiltrators are detailed in Stealth& Style already, class books about the other classes is in the works.
Why I like the setting? Same reason why most people like it. You can do with it whatever you want. High magic? No problem. Low magic? No problem. Intrigue games? No Problem. Need a metaplot? No problem either. The world is consistent and generic, yet the description includes a lot of nice ideas and inspirating plothooks.
Kalamar was written to be useable for anything... like old Greyhawk. That's why many ex-Greyhawk players now play Kalamar... it has much more support and even beats Greyhawk in many regards.