I greatly enjoy Oathbound by Bastion Press. Its geared towards higher levels (though there's honestly no concrete reason you couldn't start at lvl 1) and is decidedly high magic/power.
Essentially, its takes aspects from my fav 2e worlds (Ravenloft/Planescape/a touch of Dark Sun) and squishes them together.
In a nutshell, seven powerful beings are locked in the world, each with their own domain which they run as they see fit (reasons why could be considered spoilers, so I won't go there). They pull in people, monsters, plantlife, cities, etc. into the world as their whim dictates, meaning you can fit just about anything into the campaign setting. Also, its a "locked" world, meaning you can get in, but its darn hard to get out (hello Ravenloft).
There's a lot of self-exploration involved (characters can evolve into entirely new and unique races) and hundreds of thousands of years of history, which makes exploration really exciting; you never know what you're going to find! Two big thumbs up from me.
Essentially, its takes aspects from my fav 2e worlds (Ravenloft/Planescape/a touch of Dark Sun) and squishes them together.
In a nutshell, seven powerful beings are locked in the world, each with their own domain which they run as they see fit (reasons why could be considered spoilers, so I won't go there). They pull in people, monsters, plantlife, cities, etc. into the world as their whim dictates, meaning you can fit just about anything into the campaign setting. Also, its a "locked" world, meaning you can get in, but its darn hard to get out (hello Ravenloft).
There's a lot of self-exploration involved (characters can evolve into entirely new and unique races) and hundreds of thousands of years of history, which makes exploration really exciting; you never know what you're going to find! Two big thumbs up from me.