Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ
Dragonborn are neat and everything, but they really only over ancestries of the chromatic and metallic dragons. So, I decided to make some alternate features for dragonborn with ancestries from the lung dragons (that first appeared in the Fiend Folio and Oriental Adventures).
Please help me balance these new features with the existing breath weapon feature of the PHB dragonborn, and polish up the language. Here are my first drafts:
Rolling Wave (Chiang Lung Ancestry). You can use your action to create a wave of water that bursts down a 5 by 30 ft. line. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your rolling wave feature, you can’t use it again until you complete a short or long rest.
Tremors (Li Lung Ancestry). You can use your action to unleash a series of tremors radiating in a 15 ft. cone on the ground before you. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your tremors feature, you can’t use it again until you complete a short or long rest.
Typhoon (Tun Mi Lung Ancestry). You can use your action to surround yourself with hurricane-like winds. Any creature within 10 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, the creature takes 1d6 bludgeoning damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level.
After you use your typhoon feature, you can’t use it again until you complete a short or long rest.
Water Fire (Pan Lung & Shen Lung Ancestries). You can use your action to surround yourself with a ghostly burning liquid. Any creature within 10 feet of you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 radiant damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your water fire feature, you can’t use it again until you complete a short or long rest.
Please help me balance these new features with the existing breath weapon feature of the PHB dragonborn, and polish up the language. Here are my first drafts:
Rolling Wave (Chiang Lung Ancestry). You can use your action to create a wave of water that bursts down a 5 by 30 ft. line. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your rolling wave feature, you can’t use it again until you complete a short or long rest.
Tremors (Li Lung Ancestry). You can use your action to unleash a series of tremors radiating in a 15 ft. cone on the ground before you. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your tremors feature, you can’t use it again until you complete a short or long rest.
Typhoon (Tun Mi Lung Ancestry). You can use your action to surround yourself with hurricane-like winds. Any creature within 10 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, the creature takes 1d6 bludgeoning damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level.
After you use your typhoon feature, you can’t use it again until you complete a short or long rest.
Water Fire (Pan Lung & Shen Lung Ancestries). You can use your action to surround yourself with a ghostly burning liquid. Any creature within 10 feet of you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 radiant damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your water fire feature, you can’t use it again until you complete a short or long rest.
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