Help Brainstorm Magical Guns and Ammo

MatthewJHanson

Registered Ninja
Publisher
Hi all,

I'm introducing firearms into my game. I'd like to give the character's the option for magic weapon and ammo types specifically for firearms. If you were playing in a D&D game with guns, what kinds of things would you like to see?
 

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ive been dreaming up a steampunk type setting where wizard|artificer hybrids run steam engines with prestidigitation and summoned elementals. a part of this setting i was going to have them use rifle type weapons that where basically hollowed out staff implements and use prestidigitation to fire projectils instead of gun powder.

i dont know about stats, ive only really worked on the fluff. but i hope that that helps somehow.
 

Magic bullets that go around corners or hit people in a burst.

Bullets 'with your name on it' that can be prepared in advance to hit a single person.

Dancing guns that can float by you and shoot while you do your own stuff. Heck, pick anything the Engineer can do in Team Fortress.

The magic Colt revolver from Supernatural, that legend says can kill anything.

A gun that shoots dogs. Like, pull the trigger, and a dog goes zooming at your enemy.
 

Alchemical Grenade Bullets
- D&D Standards (Acid, Alc. Fire, Cold, Smoke, etc.)
- Sticky Net/Goo/Paste Trap
- Trap Rivet
- Steel Line (Climbing or Reel in target)
- Congealling (Temporary Block or G. Cube)
- Sun Flare (Blinding and/or illumninating, Anti-Shadow weapon)
- Hell "Fire/Bile/Frost/etc" (Necro+)
- Holy "Flame/Tintinnabulation/Thunder/Etc." (Radiant+)
- Seed (Rapid Plant Growth: Entangling or Barrier)
- Spore (Infection or Hallucigen)
- Black Hole (Damage + Pull/Shift)
- Immunity Shot (grant resist for one type of energy to target)
- Booster Shot (trigger healing surge or restore hit points)
 
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Looks like I'm going to be the lone dissenter, but I'd want firearms to *not* be crazy different. They should have a feel and they should be unique and they should be worth using, but, after that, I sort of just want them to be another weapon. I would, however, be excited for ammunition that supported the general flavor of firearms. For instance, ammunition that turned a ranged attack into a ranged burst or added fire damage.
 

It really depends on how your gun rules work. If they're ranged weapons like bows, there's not much need to make different sutff, just make 'em ranged weapons like anything else, including magic ranged weapons (that's what I'm trying in my campaign). I could see a few specials like self-reloading weapons (not faster, just you don't have to do it yourself), faster-reloading weapons, and so forth.
If, on the other hand, they're special powers kind of like alchemical items, then you have a whole variety of stuff you could pull, though it boils down mostly to variations on existing alchemical bombs.
 

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