Transbot9- Indeed. : )
Mojo_Rat - Not bad advice. I'm starting to think that it's not going to be a huge deal in the long run, though. I suppose once the party is able to come by 900+ GP on a regular basis, 'Rich Parents' will have become a wasted trait for the player who took it. It doesn't seem to have any long-term benefits... So he's got a +1 to hit for now, and later... nothing to show for it. Took me awhile to think of it in those terms.
I agree that I need to find a way to deal with the 15-minute adventuring day. I think the setting takes care of that - food is hard to come by, and it's dangerous in the jungle at night... Can't afford to sit around too often. Plus, I hear there are ghosts on the shore... ; )
Concerro - His reflex save is rather low. I don't really want to punish him for having a strong character, but I'm curious at to how other DMs run their non-spellcasting monsters in combat to deal with such a foe.
Pming - You make a good point. I simply don't have enough experience DM'ing Pathfinder to know if this is going to be an issue or not. For all I know, the rules may in fact be messed up. It just seems like this one character is going to outshine the rest of the party for a long time, and I'm not entirely sure that the player would enjoy a game where every encounter is a walk in the park. I'll have to wait and see how it plays out for a bit before I make any changes.
Specifically, I was looking for some advice on combat tactics more than anything. Perhaps I should have clarified that sooner, but I'm interested in different ways that already-existing creatures would choose to attack a heavily-armored opponent.
I could be reacting too strongly, so I appreciate your perspective.