Help! - character very poisoned

Cedric said:
Edit: Actually, that's not true at all, I'd kill the player off.

:eek: I would have thought it was hard to find new players if you kill the old ones. At least my players (the survivors!) would be a bit put off if I killed one of them.
 

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Henrix said:
:eek: I would have thought it was hard to find new players if you kill the old ones. At least my players (the survivors!) would be a bit put off if I killed one of them.

The secret is to game with people who don't like each other anyway...then you have someone to help hide the bodies.
 

Cedric said:
Surely these PCs aren't the first to assail this area, and likely aren't the first to have had a member fall.

Actually they are. I'm using the low level adventure from last (?) months Dungeon magazine. Basically a bunch of spiders have attacked an isolated little town that the PCs were forced to come to.

So no other dead adventurers.
 

Henrix said:
Uhm, what's wrong with the restoration spells? They're the standard way to restore lost ability points.

Nothing wrong wth them. I just had it in my mind that they couldn't be made into potions. Don't ask me why.

That is of course another option.
 

Cedric said:
The secret is to game with people who don't like each other anyway...then you have someone to help hide the bodies.

To be honest most of the other PCs don't really like the PC who is currently laying on a bed unable to move. But I'd like to at least give the PC a chance.
 

Xilo said:
To be honest most of the other PCs don't really like the PC who is currently laying on a bed unable to move. But I'd like to at least give the PC a chance.

What on earth does that have to do with killing a player? We're talking about murdering a fellow player and here you are off on a tangent about characters in a game...
 

Fieari said:
What on earth does that have to do with killing a player? We're talking about murdering a fellow player and here you are off on a tangent about characters in a game...

Huh?

What I meant was that the other players wouldn't be too concerned if this particular PC died.

But killing an actual player? Nothing, other than the price of fish ;)
 


A character with 0 Strength is not dead, merely helpless.

If he's in bed, he's probably not going to die unless somebody kills him.

Additionally he'll return to 1 strength after a day, doing whatever. Next morning, he's got 1Str. If he's doing nothing but bed rest (and a guy helpless in bed ... what else is he gonna do) will get 2 points back the next day ... so, really, he'll have a Strength of 2 the next morning.

Bada bing, bada boom.

--fje
 

HeapThaumaturgist said:
A character with 0 Strength is not dead, merely helpless.

If he's in bed, he's probably not going to die unless somebody kills him.

Additionally he'll return to 1 strength after a day, doing whatever. Next morning, he's got 1Str. If he's doing nothing but bed rest (and a guy helpless in bed ... what else is he gonna do) will get 2 points back the next day ... so, really, he'll have a Strength of 2 the next morning.

Bada bing, bada boom.

--fje

Totally, it's just that 2 str isn't so useful in a fight and I wanted a little bit of a buffer zone in case he gets bit again.
 

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