Help! - character very poisoned

Well you said in your original post you just wanted to get him moving so as not to be left behind, "even if he can't to melee" (sic). :) That's what I was showing would be right there within the rules, without spells or magic or anything else.

--fje
 

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Here's a real oddball solution for you, that might seem a bit deus-ex-machina, but nobody's mentioned it. IMC, I have mid and high level clerics regularly running public ritual ceremonies in town and village squares where they cast spells like Healing Circle and suchlike. In the larger ones, the high lvl Cleric's acolyte followers circle around the crowds buffing up with additional healing spells too.

FWIW, in one region, with the Nordic pantheon, they often do this at the conclusion several days of tournaments and battle games, so it sort of mimics the warriors fighting (you know as in up in Valhalla with Odin, Thor and the other Good Old Boys), and then being healed afterwards. And, yes, this ceremony is followed by a giant mead and ale drinking binge, replete with feasting. Hangover cures are not, however, dispersed by said Clerics.
 

HeapThaumaturgist said:
Well you said in your original post you just wanted to get him moving so as not to be left behind, "even if he can't to melee" (sic). :) That's what I was showing would be right there within the rules, without spells or magic or anything else.

--fje

And I still don't think he'll want to get into melee. However the party is in the middle of a very hostile situation and if he can walk he is likely to find him self in a fight sooner rather than later. So I think I'll just make sure he has access to a bow and hope for the best!

Thanks for all of your suggestions. I think I'll let one of the characters who studied the spiders (and who has knowledge nature) come up with the idea of eating part of the spider to get a bonus to Str. Then go from there.
 

Xilo said:
Nothing wrong wth them. I just had it in my mind that they couldn't be made into potions. Don't ask me why.
They Can, but The Creater of the Potion must have made all choices regarding the spell. Since lesser restoration has a handfull of choices to it, this means there are a few different types of LR potions out there.
 

Xilo said:
I think I'll let one of the characters who studied the spiders (and who has knowledge nature) come up with the idea of eating part of the spider to get a bonus to Str. Then go from there.


Be forewarned, by a DM of over thirty years experience, that anything you allow now outside of the normal rules is likely to come back and haunt to you later. The "waiting a day" solution gets him walking and a lesser restoration potion gained elsewhere gives you the buffer while a regular restoration potion handles the problem completely. Resist the urge to make up rules when there are already rules that apply.

Take your time and do it right, the day is long and pay is light.
 

Lesser restoration dispels any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).


Thus each potion of LR must be for only one of these.

STR reducing effects
DEX reducing effects
CON reducing effects
INT reducing effects
WIS reducing effects
CHA reducing effects
Cures 1d4 damage to STR
Cures 1d4 damage to DEX
Cures 1d4 damage to CON
Cures 1d4 damage to INT
Cures 1d4 damage to WIS
Cures 1d4 damage to CHA

The Helping with fatiuge and Exhaustion is included with each above.
 

You can use a potion (or spell) of bull strength. Gets him up and going in a very minimal way (Str 4) for a short period of time.

But seriously....why take the gimp along? A guy with a minimal strength is more a liability than a asset to the party right now. Either give the player a NPC to run or if there is no time constraints within game, allow time for the character to recover.
 



Mark said:
Be forewarned, by a DM of over thirty years experience, that anything you allow now outside of the normal rules is likely to come back and haunt to you later.


Good point. After some thinking I'm letting him regain 2 str points due to rest and there is a scroll of lesser restoration in the cave system that the cleric can cast. So he won't be great, but at least he'll be ok.

BlackMoria said:
But seriously....why take the gimp along? A guy with a minimal strength is more a liability than a asset to the party right now. Either give the player a NPC to run or if there is no time constraints within game, allow time for the character to recover.

From a pure enjoyment point of view. It isn't any fun for the player to be sitting around while everyone else runs around killing stuff and solving the mystery. If his
 

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