How do these feats work together when calculating damage?
Start with a 10th Human Monk with 18 Str, Has UBAB of +7/+4/+1 for 1d10+4 damage and movement 60 ft.
Tumble 5+ ranks gives +2 synergy bonus to Jump checks
Jump max ranks 13 gives +19 modifier (13+4+2).
Running Jump minimum 30' and Standing Jump minimum 8' (or 16' if you take the increased movement rate to count for standing jumps). Only need to roll a 5+ on d20 to standing jump 10' (minimum for charge attack).
Feats of interest (don't have books in front of me):
Mantis Leap (S&F) - successful Jump check gives Str x2 to damage.
Power Lunge (S&F) - successful charge attack gives double Str bonus to damage (provokes AOO from target).
Flying Kick (OA) - double damage on charge attack.
Start with Mantis Leap - successful Jump check leads to 1d10+8 dmg?
Same with Power Lunge - successful charge attack leads to 1d10+8 dmg?
What about together? 1d10+12 for successful Jump check resulting in successful charge attack (move min 10 ft)?
Okay, now look at Flying Kick (exclude the other 2 feats for the moment) - 2d10+8 dmg on successful charge?
What about adding in Power Lunge to Flying Kick? Is that 2d10+16 or 2d10+12 (It would be the same for a Flying Kick and Mantis Leap combo)
What about all three together? Is that 2d10+24? Or have I got it wrong?
Start with a 10th Human Monk with 18 Str, Has UBAB of +7/+4/+1 for 1d10+4 damage and movement 60 ft.
Tumble 5+ ranks gives +2 synergy bonus to Jump checks
Jump max ranks 13 gives +19 modifier (13+4+2).
Running Jump minimum 30' and Standing Jump minimum 8' (or 16' if you take the increased movement rate to count for standing jumps). Only need to roll a 5+ on d20 to standing jump 10' (minimum for charge attack).
Feats of interest (don't have books in front of me):
Mantis Leap (S&F) - successful Jump check gives Str x2 to damage.
Power Lunge (S&F) - successful charge attack gives double Str bonus to damage (provokes AOO from target).
Flying Kick (OA) - double damage on charge attack.
Start with Mantis Leap - successful Jump check leads to 1d10+8 dmg?
Same with Power Lunge - successful charge attack leads to 1d10+8 dmg?
What about together? 1d10+12 for successful Jump check resulting in successful charge attack (move min 10 ft)?
Okay, now look at Flying Kick (exclude the other 2 feats for the moment) - 2d10+8 dmg on successful charge?
What about adding in Power Lunge to Flying Kick? Is that 2d10+16 or 2d10+12 (It would be the same for a Flying Kick and Mantis Leap combo)
What about all three together? Is that 2d10+24? Or have I got it wrong?