Help - Charging monk damage and feats

Legildur

First Post
How do these feats work together when calculating damage?

Start with a 10th Human Monk with 18 Str, Has UBAB of +7/+4/+1 for 1d10+4 damage and movement 60 ft.

Tumble 5+ ranks gives +2 synergy bonus to Jump checks
Jump max ranks 13 gives +19 modifier (13+4+2).

Running Jump minimum 30' and Standing Jump minimum 8' (or 16' if you take the increased movement rate to count for standing jumps). Only need to roll a 5+ on d20 to standing jump 10' (minimum for charge attack).

Feats of interest (don't have books in front of me):

Mantis Leap (S&F) - successful Jump check gives Str x2 to damage.
Power Lunge (S&F) - successful charge attack gives double Str bonus to damage (provokes AOO from target).
Flying Kick (OA) - double damage on charge attack.

Start with Mantis Leap - successful Jump check leads to 1d10+8 dmg?

Same with Power Lunge - successful charge attack leads to 1d10+8 dmg?

What about together? 1d10+12 for successful Jump check resulting in successful charge attack (move min 10 ft)?

Okay, now look at Flying Kick (exclude the other 2 feats for the moment) - 2d10+8 dmg on successful charge?

What about adding in Power Lunge to Flying Kick? Is that 2d10+16 or 2d10+12 (It would be the same for a Flying Kick and Mantis Leap combo)

What about all three together? Is that 2d10+24? Or have I got it wrong?
 

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Using those three feats together, I think this is how it will work. (I don't have the book in front of me right now, so I might be wrong.)

Base Damage

1d10 +6 for charge (Only 1 attack, so following the moster rules, he gets Str *1.5)

Using all three, he will deal the following damage

1d10 (Normal Damage)
+8 (Use 2* Str for Power Lunge)
+0 (Mantis Leap doesn't stack with Power Lunge)

+ 1d10 + 6 (Flying Kick deals base damage again)

Total = 2d10 + 14

Again, I think that's right. I know all of it except possibly the ML and PL not stacking is correct.
 


So, are you saying that that rule only applies to monsters? ;)

It was mentioned in Dragon (the issue with the Saurians I believe) when they were clarifying how monster attacking works.

They decided that when monsters only get to make one attack, they get to add 1.5* Str to the attack instead of 1, despite the fact that natural weapons always count as very light.

I'm not even sure if I agree with it, its just something (semi)official that I read.
 

A monster with a single melee attack deals 1.5 times its Str bonus; I don't dispute this - in fact, it's hard-coded in my race generator. I know the rules! :) In fact, an example of this is in the MM on page 18.

Still, it doesn't apply to monks' unarmed strikes.
 

I'd also think that Flying Kick from OA and Mantis Leap from S&F are somewhat redundant-slightly different mechanics to simulate the same kind of attack. I wouldn't allow both feats to be available in one campaign ...
 

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