Let me start by prefacing this with I fully plan to play the character as a gish first and a wizard second.
I want my spell list to focus on augmenting my Melee combat. But after picking the essentials I'm now having trouble picking the extra spells.
I'm currently planning up to level 5 to keep things relatively simple for this thread. Here are the spells I've decided on so far:
Cantrips:
Minor Illusion (obvious utility is obvious)
Green Flame Blade (the best Melee cantrip for a Singer at this time)
Ray of Frost (chose over Firebolt because I like the speed debuff)
Sword Burst (for an at will crowd control spell in case of emergency)
1st Level:
Absorb Elements (for those AOE spells I can't avoid)
Detect Magic (obvious utility is obvious)
Expeditious Retreat (run away faster)
Mage Armor (for until I get magic light armor and don't have to waste a spell slot)
Magic Missile (homing rockets cause reasons)
Find Familiar (see detect magic/minor illusion)
Shield (this and absorb elements should help me stay alive)
2nd Level:
Blurr (harder to hitter, harder to be killed)
Invisibility (helps get away when needed)
Mirror Image (see blur)
Misty Step (see invisibility)
3rd Level:
Counter spell (cause why not?)
Haste (ultimate gish spell)
Please feel free to tell me what I should fill it in with and what I should replace and why. Unless I messed up the count I need 3 more spells to fill the list.
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I want my spell list to focus on augmenting my Melee combat. But after picking the essentials I'm now having trouble picking the extra spells.
I'm currently planning up to level 5 to keep things relatively simple for this thread. Here are the spells I've decided on so far:
Cantrips:
Minor Illusion (obvious utility is obvious)
Green Flame Blade (the best Melee cantrip for a Singer at this time)
Ray of Frost (chose over Firebolt because I like the speed debuff)
Sword Burst (for an at will crowd control spell in case of emergency)
1st Level:
Absorb Elements (for those AOE spells I can't avoid)
Detect Magic (obvious utility is obvious)
Expeditious Retreat (run away faster)
Mage Armor (for until I get magic light armor and don't have to waste a spell slot)
Magic Missile (homing rockets cause reasons)
Find Familiar (see detect magic/minor illusion)
Shield (this and absorb elements should help me stay alive)
2nd Level:
Blurr (harder to hitter, harder to be killed)
Invisibility (helps get away when needed)
Mirror Image (see blur)
Misty Step (see invisibility)
3rd Level:
Counter spell (cause why not?)
Haste (ultimate gish spell)
Please feel free to tell me what I should fill it in with and what I should replace and why. Unless I messed up the count I need 3 more spells to fill the list.
Sent from my iPhone using Tapatalk