Help choose spells

Angerland

First Post
Glandrin, my dwarven wizard just hit 7th level and now has access to 4th level spells. This is my first wizard so I am a little at a loss for spell selesction. Previous to this we have been close to a large city and I am a memeber of the wizard guild so if I chose pooryl I could go to town and spend some cash to get more useful spells, now I have a lot of spells that I probably don't need. So at 4th level and up I really just want to take "the good ones" as it were. So I am asking for a little help selecting my 2 th level spells.

Glandrin Dwarven Wiz7 Str 12, Dex 16(18), Con 18, Wis 12, Int 16, Cha 8
feats: Point blank shot, precise shot, empower spell, improved initiative.

I think that will be enough of his stat block to help you all.

Glandrin is not specialized in any one school, when I take spell focus for my next feat it will be either Necromancy or Enchantment. If you are familiar with Goodman Games Wizard book Glandrin is a 50-50 mix between a Blaster and a Controller. Blaster is pretty self explanitory, controller is a wizard who uses spells to control, weaken and affect enemies--but not so much the battle field around them (that is a saboteur)

Glandrin does like necromancy spells that take somethign away from enemies (ray f enfeeblement, vampiric touch etc...and he has all the 3rd level damage spells (fireball, lightning bolt, melf's acid arrow, flame arrow, etc...)

I am looking for a damage output spell and one that will screw over my enemies....thanks for any hep you can provide.
 

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Well for out of combat stuff, you can't do wrong with scrying.. enables you to track down pretty much anyone, anywhere given enough time.

Charm Monster is nice, if you're going to take SF(Enchantment)- lesser Geas too.

Wall of fire and wall of ice are both good at helping control the battlefield (I know it's not your character's niche, but if the enemy is charging you- this is a good readied action to put in their path)- and shout deals oft not-resisted sonic damage (albeit only 5d6).

Phantasmal killer is an instant kill, assuming they fail two saves though.

If you like to take things away from yuor enemies, eneveration bestows 1d4 negative levels with no save. Bestow cure also hinders them quite significantly.

Mnemonic Enhancer gives you more lower level spells per day, and there's so much versatility with polymorph it might be worth getting picked up as well.

If you hate combat as much as my wizard, dimension door is good for quick escapes.

What books are allowed? the complete series and/or the spell compendium? Those expand your options significantly.

Vorp
 


Well, ice Storm is always nice to have. Damage is less than many other spells (maxes at 5d6) but part of it is cold and part of it is bludgeno damage, so it still does some damage to cold resistant creatures. It's a cylinder in shape, so it can get some aerial creatures, but best of all, there is no save. Rogues & Monks, and other creatures with evasion, will still take damage from the spell.

(edit)
And fire subtype creatures take double damage from the cold specific damage....
 
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