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Legend
Some old friends are visiting and Saturday night we wanted to do some gaming. Since some of their family might join in (with a variety of experience with D&D across different editions), and since its a one-shot deal I decided using the 5e playtest would be best,
7th level allows for facing iconic D&D monsters (trolls, giants, liches, wyverns), and also 7th level PCs *feel* like complete archetypes with solid (but not overwhelming) ability suites.
I am also thinking of converting their old PCs from a 4e game I ran in 2008-2009, and since that campaign stopped at level 10 in 4e, picking up at 7th level in 5e makes sense.
The premise riffs off the recent retirement of the Pope, in my world called the Pontiff, and a Conclave is called on a holy island to elect a new Pontiff. Meanwhile there's acts of sabotage - - poisoning, theft attempts, insidious rumors - that suggest someone wants to influence the Conclave for nefarious reasons. The PCs are appointed to an inter-faith team to find and stop the saboteurs before something really bad happens.
I'd like to have combat, exploration, and roleplaying scenes which fit inside a 3-4 hour game session and can accommodate a potentially large group.
How does this setup sound for a one-shot? Any pitfalls to look out for with 5e? Encounter ideas?
7th level allows for facing iconic D&D monsters (trolls, giants, liches, wyverns), and also 7th level PCs *feel* like complete archetypes with solid (but not overwhelming) ability suites.
I am also thinking of converting their old PCs from a 4e game I ran in 2008-2009, and since that campaign stopped at level 10 in 4e, picking up at 7th level in 5e makes sense.
The premise riffs off the recent retirement of the Pope, in my world called the Pontiff, and a Conclave is called on a holy island to elect a new Pontiff. Meanwhile there's acts of sabotage - - poisoning, theft attempts, insidious rumors - that suggest someone wants to influence the Conclave for nefarious reasons. The PCs are appointed to an inter-faith team to find and stop the saboteurs before something really bad happens.
I'd like to have combat, exploration, and roleplaying scenes which fit inside a 3-4 hour game session and can accommodate a potentially large group.
How does this setup sound for a one-shot? Any pitfalls to look out for with 5e? Encounter ideas?