Not much different but I believe they change favored classes to Druid or Bard. The rest is the same, except for +2 to Craft (tatoo) and weapon familirity with a blowgun.Henry said:Gnome Druid is also a great choice, though I don't know what alterations to Gnomes there are in the Scarred Lands. With a gnome, you can make CON your dump stat, and if you have at least a 10 CON, you won't have any penalties to speak of.
Well they can do that too. But they don't ALL cower in fear. Most just sulk.Mighty Halfling said:That's very true, but my DM seems to have forgotten that fact. I had a halfling rogue (before my halfling druid) that I made cower and act all fidgetty when he was around non-party member common races. My DM never picked up on what I was doing before the character died in "The Snake in the Fold" module. ~shrug~
Thanks for the link. That is very helpful.Mighty Halfling said:For Wildshape questions, Might I point you to this thread, which has a nice summary (that I wrote with the help of other posters) at the end of it:
http://boards1.wizards.com/showthread.php?s=&threadid=132493
Barendd Nobeard said:Human Druid, Level 8, Str 15, BAB +6/+1
Feats include Multiattack (if this matters)
The druid wild shapes into an Ape.
How is the full attack different from an Ape (claw +7, claw +7, bite +2).
Human Druid, Level 8, Str 15, BAB +6/+1 Feats include Multiattack (if this matters)
The druid wild shapes into an Ape.
How is the full attack different from an Ape (claw +7, claw +7, bite +2), which has a Base Attack of +3? Specifically, does the druid-ape now get 4 attacks (from the iterative attack of his druid BAB)? Since multiattack reduces the penalty for iterative attacks to -2 (instead of -5), is the full attack now claw +10, claw +10, bite +5, claw +8?
This is not an official answer. Whether an ape form could wield weapons is up to the DM.Urbanmech said:Now since apes have human hands and can manipulate objects you can use a weapon. If you used a scimitar in ape form your full attack would be: Scimitar +10/+5, Claw +7, Bite +7. Both the claw and the bite would deal 1/2 strenght damage since the scimitar is your primary weapon.
Robert at Custserv@wizards.com replied:If an 11th level fighter (BAB 11) is polymorphed into a troglodyte, what attacks may he choose to make? The normal attack routine for a troglodyte (which gains multiattack as a bonus feat) are manufactured weapon (at full BAB), claw (at BAB -2) and bite (at BAB -2). Which of the following are legal?
A.) 3 X manufactured weapon (BAB, BAB - 5, BAB - 10), claw (BAB -2) and bite
(BAB -2)?
b.) 3 X manufactured weapon (BAB, BAB - 5, BAB - 10)?
c.) manufactured weapon (BAB), claw (BAB -2) and bite (BAB -2)?
That answer was a bit unclear, so you'll need to figure out the details for yourself.A fighter could do any of the three choices, except A is not quite correct. This is because while he has multiple hits, he is also attacking with two weapons (a claw counting as a natural light weapon) and will incur the normal penalties for two weapon fighting. Without knowing what feats the fighter has taken, it's difficult to say exactly what the attack bonuses would be. Most likely an 11th level fighter would have taken the two-weapon fighting feat at some point.