Cliche! Perfectly acceptable, but a lizard man barb/druid w/ giant gator as side kick is rather cliche

Quite fun for all involved, but still... Let's get creative?
With Barb1/Druid8, I count 9 levels for a lizardman to play with.
Barb1/Druid8 is fine (I'll let others get creative there)
Take extra rage, Natural spell, Augment Summoning for feats (alt1)
Take destructive rage, Natural Spell, Augment Summoning (alt2)
alt1 - preferred wild form = Komodo Dragon (large), companion = lg Komodo Dragon or Giant Gator
1st rnd = shift to large Komodo
2nd rnd = Summon NA for lots of medium or several large swamp themed creatures
3rd rnd = Animal Growth
4th rnd = Adrenaline Surge
5th rnd = Snake Swiftness (Legion)
At this point, someone in the party has to deal with more than 9 attacks from flanking, large or huge, specialized monsters (constrictor snakes, gators grab/swallow, komodo dragons festering wounds, etc.) If it's a fair fight to begin with at all, this 'horde' will quickly kill off one character in 5-6 rounds.
Given your base of 40' + no movement penalties, use longstrider and similar to boost your attack speeds and use flight enabled creatures to swoop/dive, hit, and disappear into the woods. You'll gain flank bonuses from your critters whenever you attack, and all of them have +4 str/con (augment summoning), and +4 str/con (adrenaline surge), plus animal growth, plus free attacks on your round. For fun, add in your Druidic Bulls Strength + Cat's Grace + Might of the Oak (MoW & CD) + Speed of the Wind (MoW)
Did you know a summoned animal/animal companion can be enlarged and have +16 to Str by round 4???? I don't care what the party is fighting, that becomes a slight threat...
Can you say ow? Oh wait, let me pull your head out from inside the komodo's stomach first
Just some variations. Get creative - it's more fun
Barb1/Bard1/Druid 7
Barb1/Monk2/Druid6
Barb2/Druid7
Barb1/Fighter2/Druid6
Barb1/Sorc1/Druid6 (ow, True Strike infusions!!! - MoW 'Create Infusion' for druids)
Barb1/Cleric1/Druid6 - Cleric Domains, oh my. Imp Init, or Evasion, or ....