WASDHammer
Explorer
In a low level campaign (level 2, going through level 15) was lucky enough to roll a pretty great starting build (9 STR/ 16 DEX/ 16 CON/ 17 INT/ 13 WIS/ 11 CHA) BEFORE applying racial bonuses. I am currently a Divination Wizard, but to be honest am finding it a bit boring. Sure Portent is awesome, but Divination spells kind of suck. Expert Divination feels like it only exists to incentivize people to use Divination spells, otherwise, they wouldn't be used.
So that got me thinking. Since I rolled well enough to handle a pretty decent MAD build, is it worth trying Bladesinger? Our party is pretty range-heavy at the moment. My DM is letting me retcon my build, so wanted to ask what this distinguished group feels is the best option and build, as well as thoughts on early level play:
1) Variant Human Bladesinger (9 STR/17 DEX/16 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier
Starting Feat: Mobile, ASI (4): +2 INT to 20, ASI (8): Warcaster, ASI (12): Lucky (Crit defense)
My plan is for this build to swoop in and out of combat, avoiding hits, and opportunity attacks and using spells like Expeditious Retreat to get the hell out of dodge after a melee attack.
2) High Elf Bladesinger (Custom) (9 STR/18 DEX/16 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier, Shortsword, Hand Crossbow, Scimitar
ASI (4): Mobile, ASI (8): Warcaster, ASI (12): +2 Int to 20
Similar plan as Variant Human, but in this case, I could also have flexibility after level 6 to use hand crossbow/cantrip extra attack for flavor as well as melee, or even Dual Wielding. Sort of a weapons master RP build. Also Darkvision to aid in Shadowblade advantage
3) Half Elf Bladesinger (Custom) (9 STR/18 DEX/17 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier
ASI (4): Mobile, ASI (8): Res (Con) Con to 18, ASI (12): +2 Int to 20
Beefier version of Variant Human with the added Con. And same Darkvision to aid in Shadowblade advantage. But similarly weaker Int until later game as High Elf.
4) Stick to Divination Wizard
Keep it simple stupid, and give Div. Wizard more of a chance!
I appreciate the help here. I find that I am completely overanalyzing this thing!
So that got me thinking. Since I rolled well enough to handle a pretty decent MAD build, is it worth trying Bladesinger? Our party is pretty range-heavy at the moment. My DM is letting me retcon my build, so wanted to ask what this distinguished group feels is the best option and build, as well as thoughts on early level play:
1) Variant Human Bladesinger (9 STR/17 DEX/16 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier
Starting Feat: Mobile, ASI (4): +2 INT to 20, ASI (8): Warcaster, ASI (12): Lucky (Crit defense)
My plan is for this build to swoop in and out of combat, avoiding hits, and opportunity attacks and using spells like Expeditious Retreat to get the hell out of dodge after a melee attack.
2) High Elf Bladesinger (Custom) (9 STR/18 DEX/16 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier, Shortsword, Hand Crossbow, Scimitar
ASI (4): Mobile, ASI (8): Warcaster, ASI (12): +2 Int to 20
Similar plan as Variant Human, but in this case, I could also have flexibility after level 6 to use hand crossbow/cantrip extra attack for flavor as well as melee, or even Dual Wielding. Sort of a weapons master RP build. Also Darkvision to aid in Shadowblade advantage
3) Half Elf Bladesinger (Custom) (9 STR/18 DEX/17 CON/18 INT/13 WIS/11 CHA)
Proficiency: Rapier
ASI (4): Mobile, ASI (8): Res (Con) Con to 18, ASI (12): +2 Int to 20
Beefier version of Variant Human with the added Con. And same Darkvision to aid in Shadowblade advantage. But similarly weaker Int until later game as High Elf.
4) Stick to Divination Wizard
Keep it simple stupid, and give Div. Wizard more of a chance!
I appreciate the help here. I find that I am completely overanalyzing this thing!