CosmoHorizon
First Post
Hey guys.
In our 3.5ed campaign the DM is planning on putting in a character I built out of fun. It's a half-minotaur (permanantly enlarged) warforged with major titan bloodline wielding a gargantuan greataxe. The half-minotaur template is more just a physical trait than actually being a half-minotaur.
The build is quite straight forward: 6 Dungencrasher Fighter/5 Warforged Juggernaut/x Warhulk. Key feats are combat brute, shock trooper and knockback.
Here's the problem. Within our party we have an angelic superman whose a Half-celestial cleric/paladin type character who can buff himself to a truly titanic proportions (STR in excess of 34 and a AC of mid 50s at ECL 13 and a super Intiative that when combined with Smite and Belt of Battle can kill nearly any one creature in a single round), and the DM is most likely going to be throwing in a permanant Anti-Magic field around him like those colossal constructs in Epic Level handbook, just so that he could strip off the paladin's buff and knock his face in.
The problem is, the rest of the party are more or less magic-oriented characters who spontaneously deficates themselves at the mere mention of the word anti-magic field.
What the DM planned with this character is to beat down the paladin's ego a bit, but I thnk he fails to grasp what that character is capable of doing to the rest of us. I raised that point with him after he let slip what he had palnned, and he had tasked me to find a way that will allow this NPC to stand up to the Paladin without stripping him of his buffs.
So, I turn to you veterans here, what would be a possible way to make this warforged being able to stand up to the super paladin without resorting to having permanant anti-magic field?
In our 3.5ed campaign the DM is planning on putting in a character I built out of fun. It's a half-minotaur (permanantly enlarged) warforged with major titan bloodline wielding a gargantuan greataxe. The half-minotaur template is more just a physical trait than actually being a half-minotaur.
The build is quite straight forward: 6 Dungencrasher Fighter/5 Warforged Juggernaut/x Warhulk. Key feats are combat brute, shock trooper and knockback.
Here's the problem. Within our party we have an angelic superman whose a Half-celestial cleric/paladin type character who can buff himself to a truly titanic proportions (STR in excess of 34 and a AC of mid 50s at ECL 13 and a super Intiative that when combined with Smite and Belt of Battle can kill nearly any one creature in a single round), and the DM is most likely going to be throwing in a permanant Anti-Magic field around him like those colossal constructs in Epic Level handbook, just so that he could strip off the paladin's buff and knock his face in.
The problem is, the rest of the party are more or less magic-oriented characters who spontaneously deficates themselves at the mere mention of the word anti-magic field.
What the DM planned with this character is to beat down the paladin's ego a bit, but I thnk he fails to grasp what that character is capable of doing to the rest of us. I raised that point with him after he let slip what he had palnned, and he had tasked me to find a way that will allow this NPC to stand up to the Paladin without stripping him of his buffs.
So, I turn to you veterans here, what would be a possible way to make this warforged being able to stand up to the super paladin without resorting to having permanant anti-magic field?
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