D&D 5E Help direct EN5ider! Which articles have you enjoyed?

Which EN5ider articles would you like to see more of?

  • Cherished Trinkets

    Votes: 22 20.4%
  • Five Campaign Lessons from the Hobbit Films

    Votes: 19 17.6%
  • Archery Contests

    Votes: 36 33.3%
  • Battlefield Events

    Votes: 37 34.3%
  • The Business of Emotion (adventure)

    Votes: 31 28.7%
  • Player Pets: Rearing Wild Animals and Training Domesticated Animals

    Votes: 42 38.9%
  • Nature's Remedy

    Votes: 47 43.5%
  • Give Chase

    Votes: 39 36.1%
  • Circles of Power: Three New Druid Circles

    Votes: 53 49.1%
  • Creating Enjoyable Puzzles for Role Playing Games

    Votes: 35 32.4%
  • Winterheart (adventure)

    Votes: 42 38.9%
  • Fantastic Tomes & Librams

    Votes: 37 34.3%
  • Fire of the Mind

    Votes: 14 13.0%
  • Strands of Life

    Votes: 32 29.6%
  • Party of One

    Votes: 28 25.9%

Morrus

Well, that was fun
Staff member
When producing a periodical-style publication, we try to come up with a variety of articles. As part of this, I'd like to ask patrons of EN5ider to vote on the articles so far so that we can see clearly which articles you've enjoyed and would like to see more of and which you've liked less and would like to see less of. That way, we can make EN5ider better!

So, this is a fairly simple poll. You can vote for multiple articles. The idea is that you vote for each article that you enjoyed enough to think "I'd like to see more of that sort of thing". It's not super-binding; it's just a quick poll-snapshot of your thoughts and to see if there are any obvious trends.

The poll is above. Below is quick list/sumamry of the articles to remind you which was which.

(As a side note, we hit the $1,500 goal this weekend, so the adventures are getting longer - which is awesome news!)


  1. Cherished Trinkets. A rules-light article which discusses the use of trinkets as treasure in your game. By Ryan Chaddock.
  2. Five Campaign Lessons from the Hobbit Films. This system neutral article discusses game mastering and what lessons you can learn from Peter Jackson's Hobbit movies. By Eric Pierce.
  3. Archery Contests. Running and conducting large archery tournaments can be fun and easy! By Russ Morrissey, based on an original article by Ryan Nock.
  4. Battlefield Events. Introducing random events to spice up combat encounters, from weather changes to pit traps. Does an innocent wander onto the battlefield, or do you stray into an ancient wild magic surge? by Russ Morrissey.
  5. The Business of Emotion. This is an adventure for 3-5 characters of levels 2-3. The village of Lanidor is suffering from an enchanted "summer of love". Can the PCs figure out what's going on? By Paul Okesh.
  6. Player Pets: Rearing Wild Animals and Training Domesticated Animals. Rules for adopting, purchasing, and training pets, from dogs to wolves to giant fire beatles and constrictor snakes. How to gain their loyalty and teach them tricks or tasks, while ensuring that the Ranger's animal companion or spellcaster's familiar remains the more potent option. By Jensen Toperzer.
  7. Nature's Remedy. Nature's Remedy is a brand new article for EN World EN5ider patrons! An introduction to the craft of herbalism, a handful of example herbs including darkberries, firedrake petals, silver garlic, and more, plus rules for their preparation, and a the new Master Herbalist feat. By Russ Morrissey.
  8. Give Chase. Adding to the chase rules found in the core rulebooks, this article presents an abstract way of mapping a chase, along with three new complication tables for underground, castle grounds, and mountain chases. By James Introcaso.
  9. Circles of Power: Three New Druid Circles. There are many types of druid in fiction and film with widely differing specializations. This article explores three new Druid Circles to help bring variety to your game table. Explore the Circle of Birds and Beasts, the Circle of the Elements, and the Circle of Life. By Mark Kernow, and illustrated by Deanna Roberds.
  10. Creating Enjoyable Puzzles for Role Playing Games. Carl Heyl shows you how to create enjoyable puzzles for your game. It's all too easy to stop a game in its tracks, or throw off any sense of immersion. The advice in this article gives tips on creating organic, fun puzzles which don't interrupt your game. Illustrated by Sade.
  11. Winterheart. Winterheart is an adventure for 4th level characters. Can the PCs rescue a young prisoner with latent icy magic before her despair plunges the region into a deep winter? By Esper, illustrated by Jen Tracy, cartography by Esper.
  12. Fantastic Tomes & Librams. Fantastic Tomes & Librams presents you with 1d100 mundane but exotic books and tomes to furnish a wizard's study, a library, or a treasure hoard. Each entry contains the book’s name, its author, a short description, and an optional notation indicating its rarity, relative value, and number of pages. By Russ Morrissey.
  13. Fire of the Mind. Tired of villains simply described as "mad" or "insane"? This article introduces four new illnesses - Multiple Personality Disorder, Aphasia, Schizophrenia, Paranoid Schizophrenia. Each includes rules for the player, and advice for the GM. By James Abendroth; illustrated by Sade.
  14. Strands of Life. Giltônio Santos brings you 11 new healing spells for the cleric, bard, druid, paladin, or ranger in your life, and takes a brief look at direct healing, damage mitigation, and gradual healing. A vital article for anyone playing a healer! By Giltônio Santos; illustrated by Jen Tracy.
  15. Party of One. It's not always possible to form a full five-person-plus gaming group, but that doesn't have to stop you enjoying your favorite tabletop RPG! Party of One takes a look at the one-on-one campaign, featuring one player and one GM, and discusses ways to make it a fun and rewarding experience for both. By Matt Click; illustrated by Ellis Goodson.
 

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Asmor

First Post
This is a choose-one poll, but it feels like it should be a multiple choice.

FWIW, I prefer articles with new rules systems that I can integrate into my game (stuff like the herbalism, archery contests, and player pets). I would also love to see more articles giving new or expanded class options, like the druid circles ones.
 


bragarfull

First Post
I've enjoyed quite a few of the articles...my only constructive criticism would be to make sure the articles are edited and corrected before posting...I know the Strands of Life had a couple of errors that were noted and should've been corrected before posting the final copy...my copper's worth of opinion.
 

slitjen

Villager
I don't know if this is the place, but I would really enjoy an article expanding the mechanics for demonic and other types of possession. Basically, the only things that the rule books say about it is basically that "it happens."

On another note, I've really been enjoying all of the articles you've been putting out. By far my favorite "magazine" right now.
 

Morrus

Well, that was fun
Staff member
I don't know if this is the place, but I would really enjoy an article expanding the mechanics for demonic and other types of possession. Basically, the only things that the rule books say about it is basically that "it happens."

Suggestions are totally welcome, though we're mainly dependent upon choosing between things that are submitted. That said, if there's a commonly requested theme, we can put that on a submisiosns page as a type of thing we're particularly interested in.
 

samursus

Explorer
This is a choose-one poll, but it feels like it should be a multiple choice.

FWIW, I prefer articles with new rules systems that I can integrate into my game (stuff like the herbalism, archery contests, and player pets). I would also love to see more articles giving new or expanded class options, like the druid circles ones.

My thoughts exactly. Although I also appreciate the occasional fluff/less crunchy bits.
 

samursus

Explorer
Personally I would love an article delving into suggestions and/or frameworks that would save me time having to figure out how to flesh out and individualize towns and cities. Maybe a set of tables that had attributes? I tried reading the 2nd Ed. Castle and Towns book, but there was too much information. I am not sure what I am looking for... maybe someone else can phrase it better.
 

Psikerlord#

Explorer
More than anything, I would like to see rule variants - like an expanded injury table, alternate stealth rules module, alternate perception rules, weapon and armour differentiation tables, critical hit tables, and so on. I am not sure if such things are OGL dependent, however.
 

Morrus

Well, that was fun
Staff member
It looks like Circles of Power is our runaway favourite article so far! Closely followed by the adventure Winterheart and the advice article on creating interesting puzzles.

The next group is pets, herbs, and healing. Then we have archery, Business of Emotion adventure, and chases.
 

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