JacktheRabbit
Explorer
Each combat round is 6 seconds. There is a difference between your character yelling "look out!" as a truck heads at your buddy and saying "the pit fiend is going to get an AOO if you decide to run along that particular route, you should tumbe to his left instead since it will also grant the thief a flanking bonus."
One can easily fit into a 6 second combat round. The other is sad meta-gaming and does not.
One can easily fit into a 6 second combat round. The other is sad meta-gaming and does not.
Dieter said:My 2cp.
As stated here, in the PHB, and DMG...speaking is a free action.
Therefore it should most definitely be allowed, and really...do expect your players to sit idley by and watch Gorak run full speed into the clutches of a waiting (for example) Pit Fiend? I wouldn't do that as a fellow player and common sense dictates I'd want to keep my friend alive (at least long enough for me to escape the Pit Fiend).
I suppose you'd do nothing if you saw your friend walking across the street as a truck was barrelling down at him/her.
"Well, since I'm not can't say anything, I guess Bob/Jill will get hit by the truck. Oh well, that's the rule."
That's illogical and flat out stupid.
Simple commands or suggestions that are in reasonable earshot (i.e. no silence spells, grinding noises, howls, etc.) are and should be fair game. The game is meant to be party oriented and not "every person for themselves". Teamwork should be encourage and never penalized.
As for the players being responsible for reminding the DM of rules, well...that's the DM's job not the players. Personally, I would never argue in my favor or give the DM assistance in my death...that's also illogical.
Again, this is my 2cp. It's your game and if everyone is agreeable on a house rule, so be it.