Haha, stupid me. I figure you mean a DnD deity
Result #2:
Stalker
The Goblinoid
Demigod
Symbol: A creeping shadow
Home Plane: Wanders
Portfolio: Hate, death, cold
Worshipers: Goblinoids
Cleric Alignments: NE, CE, LE
Domains: Cold, Death, Evil
Favored Weapon: Claw (dagger)
Dogma
Clergy and Temples
STALKER
Cleric 20/Rogue 20
Medium Outsider (Chaos, Cold, Evil, Incorporeal)
Divine Rank: 3
Hit Dice: 20d8+160 (outsider) plus 20d8+160 (Cleric) plus 20d6+160 (Rogue) (920 hp)
Initiative: +16 (+12 Dex, +4 Improved Iniative)
Speed: 60 ft.
AC: 50 (+12 Dex, +3 divine, +16 natural, +9 deflection) touch 34, flat-footed 38
Base Attack/Grapple: +40/+53
Attack: +5 frost, shadowstrike, unholy claw +61 melee; or spell +53 melee touch or +55 ranged touch
Full Attack: 2 +5 frost, shadowstrike, unholy claws +61/+56/+51/+46 melee; or spell +53 melee touch or +55 ranged touch
Damage: +5 frost, shadowstrike, unholy claw 1d4+15 plus 1d6 cold/19-20; or by spell.
Face/Reach: 5 ft./5 ft.
Special Attacks: Rebuke undead (+6 to rebuke undead) 12/day, sneak attack +10d6, domain powers, salient divine abilities, spell-like abilities, bypass damage reduction (chaos, evil).
Special Qualities: Divine immunities, DR 15/epic, fire resistance 8, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 3 miles, remote communication, godly realm, greater teleport at will, trapfinding, evasion, uncanny dodge, trap sense +6, improved uncanny dodge, rogue special ability (crippling strike, defensive roll, improved evasion, opportunist), SR 35, divine aura (30 ft., DC 22).
Saves: Fort +43, Ref +47, Will +44
Abilities: Str 30, Dex 35, Con 26, Int 26, Wis 28, Cha 29
Skills: Balance +44, Bluff +37, Climb +38, Concentration +36 (+40 when casting defensively), Craft (alchemy) +36, Decipher Script +36, Diplomacy +45, Disable Device +36, Disguise +37 (+41 acting), Escape Artist +40, Gather Information +41, Heal +37, Hide +62, Intimidate +41, Jump +42, Knowledge (arcana) +40, Knowledge (dungeoneering) +36, Knowledge (history) +36, Knowledge (local) +36, Knowledge (religion) +56, Knowledge (the planes) +40, Listen +37, Move Silently +66, Open Lock +40, Search +36, Sense Motive +37, Sleight of Hand +44, Spellcraft +60 (+64 to decipher scroll), Spot +37, Swim +38, Tumble +44, Use Magic Device +37 (+47 with scroll).
Feats: Arterial Strike, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (claw), Improved Feint, Improved Iniative, Mobility, Power Attack, Profane Boost, Quicken Spell, Reach Spell, Silent Spell, Spell Focus (necromancy), Spring Attack, Stealthy, Still Spell, Weapon Finesse, Weapon Focus (claw)
Goblinoid traits: Darkvision; +4 racial bonus on Move Silently.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities: Alter Reality, Control Creatures (goblinoids), Divine Shield, Life Drain
Domain Powers: 12/day turn or destroy fire creatures, or rebuke or command cold creatures; 3/day death touch (if subject touched does not have at least 120 hp, it dies); cast evil spells at +1 caster level.
Spell-like Abilities: Stalker uses these abilities as a 13th-level caster, except for evil spells, which he uses as a 14th-level caster. The save DCs are 22 + spell level. Animate dead, blasphemy, cause fear, chill metal, chill touch, cone of cold, control weather, create greater undead, create undead, death knell, death ward, desecrate, destruction, dispel good, ice storm, magic circle against good, obedient avalanche, polar ray, protection from good, slay living, sleet storm, summon monster IX (as evil spell only), unholy aura, unholy blight, wail of the banshee, wall of ice.
Cleric Spells/Day: 6/9/8/8/8/8/6/6/6/6; base DC = 19 + spell level; DC 20 + spell level with necromancy spells.
Possessions: Stalker uses his claws which have a +5 enhancement to their attacks as well as the frost, shadowstrike, and unholy special abilities.
Other Divine Powers
As a demigod, Stalker treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.
Senses: Stalker can see, hear, touch, and smell at a distance of three miles. As a standard action, he can perceive anything within three miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to two locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 3 hours.
Portfolio sense: Stalker is aware of any act of hatred or death that happens if it affects at least 1,000 goblinoids.
Automatic actions: Stalker can use Hide, Knowledge (religion), Move Silently, and Spellcraft as a free action if the DC for the task is 15 or lower. He cannot do anything as a free action if the task would be a move action or part of a move action. He can perform up to two such free actions each round.
Create Magic Items: Stalker can create any kind of magic item that creates cold or uses negative energy, as long as the item’s market price does not exceed 4,500 gp.
Sources: Monster Mythology (2E), PHB 3.5, DMG 3.5, MM 3.5, Complete Divine (3.5E), Complete Warrior (3.5E), Arms and Equipment Guide (3E), and Deities and Demigods (3E).
Courtesy of:
http://boards1.wizards.com/showthread.php?t=197789&page=20&pp=30