I put together a quick run down of what various power centers are doing or preparing to do to help brainstorm ideas.
Galearon: Continue restoration, finish resettling unoccupied homes, establish a council to give voice to powerful to keep them from needing to take control themselves
New Galdomond: Influx of dwarven trade and 'tourism' from the building of Collin's Academy across the bay, touting themselves as the home of the Daystorm **Plot hook**, celebrity worship
Crescent Lake: Armed forces protect the jungle clearing operations continuing try to re-establish a workable road to the overgrown port they lost
Zerin's Owner: Ambush raid of black dragons lair while PC's are still in it **plothook**, using horde of dragonkin, half-dragon minotaurs, and a half dragon chimera
Hammerlands: steam tanks, tropie (megamorph giants) ballista crews (steel cables, sharpened tapers with dipped in molten steel and then allowed to cool), defending against Drakkarim invasion
Draconic Council: disturbed at the buildup of forces within the Darklands and aggressive expansion into the Hammerlands and possibly Afelice, interested not in saving human lives, but maintaining balance so no human kingdom ever threatens the dragon isles again
Yogdush: starting construction on smaller port city, Vontaru being built near docks, named for beloved priest and councilman Vontar Grit, secondary trade fueled by PC opened canal that opened inland sea to the oceans of the world
Ardonia: widening streets, Imver's adventuring group engaged in dealing with some kind of floating brain with tentacles problem, difficult to get to the root of the problem, but once found, they die like anything else, seem to be using the new sewer systems
Jigond: slaving operation for the draconic council, humans sell each other to them for dragon gold, organized crime headed up secretly by the lord of jigond who on the surface appears to be the best chance of battling the crime, secondary Daystorm team located here
Vassagonia: meeting of the clans and sharing of water at new year's birth
Archlord Gnaag: inconvenienced by the unusually potent toxic fumes of Helgedad (unknown to him, but due to corrupting of Air Anchor above him), unable to keep drakkar alive in the city, takes 30 random ardonians, begins flaying them, sends demon attack after PCs, sends demon follow up with message about wanting Helgedad fixed and revealing what he will continue to torture his captives until the PC's fix his problem, the PC's have fixed similar elemental catastrophes regarding earth, fire, and water, Gnaag knows this and figures they can fix Air too, PC's already intend to do this but hate Gnaag intensely, massing giaks, vordak, and zlaanbeasts
Darklord Ghurch of Mozgoar: war with the Hammerlanders, eases the unrest of the Drakkarim, seeking profit, no interest in the land, destructive campaign
Darklord Unc of Aarnak: lay low, save face after recent perceived embarassments (PC's destroyed his supply lines, captured a PC, apparently lost her), let his sleeper do it's work, puppeteer, also working on developing a draconic plague, corruption and disease specialist
Darklord Slutar of Kaag, requisitioning more giaks and gourgaz for war and continued raids on Afelice, kraan riders, and drakkarim, 1 death knight, 2 vordaks
Afelice: Experimenting with charm monster on purple worms to possibly take the resistance straight to Castle Kaag
Marrilith: Disturbing the dreams of Frederick's acolyte, Joseph Millerstone, attempting to show him that Equitas is the only true god as his servant Frederick is the one accomplishing everything, but Frederick needs more support and other religions should be converted to the worship of Equitas or made to convert, worshipping false gods is a crime and if it can't be changed, needs justice brought to it, those who don't agree are blasphemers as Joseph believes he is getting the visions direct from Equitas