hopeless
Adventurer
Hmm Ideas for gaming
Okay she's been sent to contact an ally of her father's and the Paladin is her bodyguard and perhaps knowledgeable about the area although having the gnome be their guide would make matters easier with them meeting up either at a tavern or at some point they've been told they're meeting someone to help them reach their destination however bandits have already pinned down the wagon their contact is travelling on and they arrive at the tail end of the battle managing to rescue a couple of the travellers perhaps including the gnome who keeps quiet to see if these heroes are truly thinking of the greater good rather then those who waged that war not so long ago.
The gnome wants to rescue a fellow traveller and they set off to help the gnome rescue his colleague unaware that this is a test to prove whether their intentions are genuine.
If they pass the gnome will help them, but if they prove diabolically evil he might become a regular villain!
Let us know what you finally go with and how it works out!
crazypixie said:I have The Sunless Citadel, but both players have already played it. The fighter is the daughter of a minor noble from another country, part of a retinue visiting to cement ties after the alliance during the recent war. The paladin is a native of the kingdom, but from a backwater border community in the north, with recurrent problems with the barbarian tribes to the north. Paladin is LG, Fighter is NG.
Okay she's been sent to contact an ally of her father's and the Paladin is her bodyguard and perhaps knowledgeable about the area although having the gnome be their guide would make matters easier with them meeting up either at a tavern or at some point they've been told they're meeting someone to help them reach their destination however bandits have already pinned down the wagon their contact is travelling on and they arrive at the tail end of the battle managing to rescue a couple of the travellers perhaps including the gnome who keeps quiet to see if these heroes are truly thinking of the greater good rather then those who waged that war not so long ago.
The gnome wants to rescue a fellow traveller and they set off to help the gnome rescue his colleague unaware that this is a test to prove whether their intentions are genuine.
If they pass the gnome will help them, but if they prove diabolically evil he might become a regular villain!
Let us know what you finally go with and how it works out!