Help: High-level 2e to 3e?

Ysgarran

Registered User
Our group is currently talking about bringing back a fifteen year old Greyhawk campaign with the third edition rules. The biggest problem is the number of multi-classed characters in the campaign.

My own character is a good example:
A Fighter 13/Magic-user 14/Thief 14 Elf.
Str 12, Dex 19, Con 14, Int 16, Wis 10, Cha 14

He was always the scout and thief of the party. As such he never took too many offensive spells but mainly ones that could help do his job better and get him out of trouble. He had some staying power in a fight but not a huge amount. He could dish out a large amount of damage but couldn't really take any.

The question is how would you convert this character? If I can create a decent character in the conversion I might be able to pitch to the other players in the group.

I'm not particularly happy with the 'Arcane Trickster' from the WotC 'Tome and Blood'. You just spend to many levels qualifying for it and I think you'll have someone who is pretty fragile.

Thoughts or ideas?

thanks,
Ysgarran.
 

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Using the conversion rules which came out with 3e originaly, your character would be (14 + 4 + 4) 22nd level (Highest + 1/3 of each of your other classes)

Lvl 4 fighter/ level 5 wizard / lvl 5 Rogue / lvl 5 Arcane Trixter / lvl 3 Duelist (there might be better breaking points on the pres classes/ at work no books)

The Trixter would give you a good fusion of wiz and rog. Duelist melds fightin and rogin. So functionaly you'd be similar to what you were. Just change to Rapier for your blade (call it creative licence) and you'll kick butt.

You could still deal out lots of damage Presice Strike+ specialization+ imp critical Cast lots of spells and get sneak attack dice. This could be done at lower levels if you are careful.

Use buff spells when you play (haste is good), and dont forget to progress throught the levels one at a time starting with Rogue when you convert the Fellow
 

Thanks for the reply Limper,

The campaign was a very high powered one by this point, so if I can show that this character doesn't lose anything (or in fact, even gains in the conversion) I'll be able to convince the others in my group that converting is actually worth-while.

I had not thought about looking at the Duelist class. I'll give that a look.

Ysgarran.

p.s.
Limper sounds like a character from the 'Black Company' books...
 

IMC, we converted three characters at reasonably high level (I think ~15) I had been running a precursor of the 3E multi-classing rules for a while as a house rule, so the class levels weren't properly legal in 2E.

They were:

Level 14 Cleric / Level 8 Psionicist
Level 15 Cleric
Level 15 Wizard (Spec. Transmuter)

The outcome of this, of course, was that the multi-class character came out at level 18. Multiclass characters benefit far more from the conversion than single-class characters.

That said, there was a net gain in capabilities across the party. I don't think anyone lost anything important (except the <i>Time Pool</i> spell), and everyone gained a bit.

Drew.
http://www.badgerofthelord.net/
 

Ysgarran as to the post script, I tried for Howler (my favorite of the Taken) but I couldn't get it to work so I shot for Limper, if that failed Catcher or Croaker would have been the next choices.

Converting is extremely difficult but if you play with it enough you can come up with something. Worse case you can always create a prestige class or template for those whos characters wont convert but I wouldn't recomend starting there.

Try a Elven Fighter/Wizard level 15/19 who had a martial arts style mastered. It was awful.

I was plotting out a new character and found the combo I told you about covered alot of bases and by using synargistic pres-classes.
 

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