The defender in question with the sometimes 35 AC is, in fact, a dwarven warden. The issue is not that he has a flat +10 bonus to AC, but it's a synergy of numerous feats, equipments, and conditions that make him all but impervious for a few rounds in a combat. But regardless of that - it's just that he has so many hit points, so many surges with such high surge values, such good defense, that it's not even worth throwing anything against him. He simply can't be hurt enough to matter.
He's not even the only problem. Consider last Wednesday's battle with a solo beholder (and a few minions). He was scary for a minute with nearly 400 hp. Then he was knocked unconscious with a magic item. Despite his +5 save bonus, he remained unconscious for two rounds, during which time everyone approached him and did coup de grace actions, draining almost 300 hp before he could even get off his round butt. He came back with literally 3 hp and got off one attack before being dropped by a cleric's basic melee attack.
It's just ridiculous how they are cake-walking through everything. I think part of it is my rotten luck with dice (the beholder couldn't save), but there's also the problem that I can't hurt enough people deeply enough.
Someone earlier asked about how many encounters before a rest: 4. I've placed a gamist requirement that they complete four encounters before taking an extended rest.
He's not even the only problem. Consider last Wednesday's battle with a solo beholder (and a few minions). He was scary for a minute with nearly 400 hp. Then he was knocked unconscious with a magic item. Despite his +5 save bonus, he remained unconscious for two rounds, during which time everyone approached him and did coup de grace actions, draining almost 300 hp before he could even get off his round butt. He came back with literally 3 hp and got off one attack before being dropped by a cleric's basic melee attack.
It's just ridiculous how they are cake-walking through everything. I think part of it is my rotten luck with dice (the beholder couldn't save), but there's also the problem that I can't hurt enough people deeply enough.
Someone earlier asked about how many encounters before a rest: 4. I've placed a gamist requirement that they complete four encounters before taking an extended rest.