(Psi)SeveredHead said:
I just wonder why I took the Improved Initiative feat. I never surprise anyone, anyway.
Improved Initiative isn't as valuable in a suprise round as it is in the first round of normal combat. You win initiative, everyone who goes after you is flat-footed and thus denied their dex. This is where your sneak attack comes into play.
If I scout on my own, and surprise someone, I'd better use a ranged ewapon and run away.
A good policy, but an even better one would be to somehow signal your comerades that there is an enemy up ahead, sneak attack him w/ the suprise round and then run away, leading him to your pary who (hopefully) has a nice little ambush set up for the unlucky bastiche.
If I travel as part of a group, invariably the fighter in full plate will alert the enemy to our position.
That's why scouting ahead of the party is a good tactic as long as your Hide/Move Silently skills are good. If you aren't going to do this, then suprise isn't going to be much of a factor in your games. That's when the high initiative really helps.
Am I missing something here?
No, I don't think you are. The Rogue's job is to be the party's Sneaky B@stard (TM). This involves alot of stealth, creativity, and underhanded tactics. Let's face it, your Rogue isn't going to be the combat powerhouse. With only d6 HP's per level you'd get eaten alive in a stand up fight. Be dirty and underhanded, grab Spring Attack, and use tactics that put you at the most advantageous position you can think of. Tactical thinking is just as important for Rogues as it is for Fighters in 3e, never forget that.
By the way... what was the point of this thread again?
