Jack99
Adventurer
Oh that's just wrong. 4e is the best edition yet for that kind of series of encounter. I just finished a 24 themed adventure where the heroes ran through 4 very tough fight in a row (Level +2, +2, +1 (with tactical advantage to the monsters) and +4 (with tactical advantage to the players)). Similar scenarios would have been impossible in 3e.
This. For what it is worth, mine just took 6 encounters with no extended rests. n-1, n, n, n+2, n+2 and n+4. And I have a reputation of a being a bit of a player-killer

But I think the guy you quoted meant is that the number of healing surges is a hardcap that determines the length of the adventuring day. Once you are out of surges, you are really screwed and there is very little you can do about it.