The Sigil
Mr. 3000 (Words per post)
When it comes to Sundering, think ahead to things that will be useful...
specifically, in a few levels you'll want a magic weapon that deals sonic energy damage (full damage to items), preferably of the bursting variety. The ability to craft items to augment your own abilities - and cast spells to do so - is also quite attractive.
You'll want to leverage your high attributes. If you can only pick two attributes to have high, go with Int and Dex - leverage your Dex with Weapon Expertise/Weapon Finnesse and pick up a ton of skill points. Make sure to grab Tumble as a skill as well and stay lightly armored.
Since Sunder/Disarm is an opposed attack roll, you want the highest BAB you can "afford." Avoid Sunder for now, as it requires another "high" stat - Str.
What race/class combo does all this for you?
Human Bard with a couple of strategically placed levels of fighter.
Suggested Advancement:
Bard1
Bard2
Bard3
Bard4
Bard4/Ftr1 (bonus Feat)
Bard5/Ftr1 (you take it here to be a 5th-level spellcaster when you get your 6th-level Feat since you want Craft Magic Arms & Armor)
Bard 5/Ftr2 (bonus Feat)
Suggested Feat selection:
1st level: Expertise (for defensive fighting and to qualify for Imp. Disarm)
Human: Improved Disarm (for obvious reasons)
3rd level: Craft Wondrous Item (for attribute-boosting items)
5th level (Ftr 1 bonus Feat) Weapon Finnesse (leverage your Dex)
6th level: Craft Magic Arms and Armor (for a magic rapier)
7th level (Ftr 2 Bonus Feat) Weapon Focus (rapier)
At 4th level, a bard has a BAB of +3 (one worse than a fighter). He has access (assuming his Cha is high enough) to 2nd-level spells... like Bull's Strength and Cat's Grace and such. If you plan ahead and pick up Craft Wondrous Item at 3rd level, that means you can make yourself a pair of Boots of Dexterity or Gauntlets of Ogre Power/Girdle of Giant Strength. Even better, if you can afford it, create a Girdle of Dextrous Strength (combines a bonus to Dex and Str into one item). Enchant a rapier to be a +1 keen sonic burst weapon at 6th level when you pick up Craft Arms & Armor.
Hope that helps.
To summarize:
Human
Bard1 - BAB +0 Saves +0/+2/+2 - Bardic Music, Bardic Knowledge, FEATS: Expertise, Imp. Disarm
Bard2 - BAB +1 Saves +0/+3/+3 - gets 1st-level spells
Bard3 - BAB +2 Saves +1/+3/+3 - FEAT: Craft Wondrous Item
Bard4 - BAB +3 Saves +1/+4/+4 - gets 2nd-level spells, should grab two attribute-boosting spells and craft an attribute-boosting item or two
Bard4/Ftr1 - BAB +4 Saves +3/+4/+4 - BONUS FIGHTER FEAT: Weapon Finesse
Bard5/Ftr1 - BAB +4 Saves +3/+4/+4 - FEAT: Craft Magic Arms & Armor, should craft +1 keen sonic burst rapier
Bard 5/Ftr2 - BAB +5 Saves +4/+4/+4 - BONUS FIGHTER FEAT: Weapon Focus (rapier)
Bard6/Ftr2 - BAB +6 Saves +5/+5/+5 - Up the rapier to +2 keen sonic burst
Bard6/Ftr3 - BAB +7 Saves +5/+6/+6 - FEAT: Your choice... if you want a more fightery-type go with Dodge or perhaps Sunder (if Str high enough) but if you want a more magicky-type, grab Craft Wand
Bard6/Ftr4 - BAB +8 Saves +6/+6/+6 - BONUS FIGHTER FEAT: Weapon Specialization (rapier)
Then take levels in Bard the rest of the way out.
(Then again, I'm sure I'll get accused of "Bard Favoritism" LOL)
--The Sigil
specifically, in a few levels you'll want a magic weapon that deals sonic energy damage (full damage to items), preferably of the bursting variety. The ability to craft items to augment your own abilities - and cast spells to do so - is also quite attractive.
You'll want to leverage your high attributes. If you can only pick two attributes to have high, go with Int and Dex - leverage your Dex with Weapon Expertise/Weapon Finnesse and pick up a ton of skill points. Make sure to grab Tumble as a skill as well and stay lightly armored.
Since Sunder/Disarm is an opposed attack roll, you want the highest BAB you can "afford." Avoid Sunder for now, as it requires another "high" stat - Str.
What race/class combo does all this for you?
Human Bard with a couple of strategically placed levels of fighter.
Suggested Advancement:
Bard1
Bard2
Bard3
Bard4
Bard4/Ftr1 (bonus Feat)
Bard5/Ftr1 (you take it here to be a 5th-level spellcaster when you get your 6th-level Feat since you want Craft Magic Arms & Armor)
Bard 5/Ftr2 (bonus Feat)
Suggested Feat selection:
1st level: Expertise (for defensive fighting and to qualify for Imp. Disarm)
Human: Improved Disarm (for obvious reasons)
3rd level: Craft Wondrous Item (for attribute-boosting items)
5th level (Ftr 1 bonus Feat) Weapon Finnesse (leverage your Dex)
6th level: Craft Magic Arms and Armor (for a magic rapier)
7th level (Ftr 2 Bonus Feat) Weapon Focus (rapier)
At 4th level, a bard has a BAB of +3 (one worse than a fighter). He has access (assuming his Cha is high enough) to 2nd-level spells... like Bull's Strength and Cat's Grace and such. If you plan ahead and pick up Craft Wondrous Item at 3rd level, that means you can make yourself a pair of Boots of Dexterity or Gauntlets of Ogre Power/Girdle of Giant Strength. Even better, if you can afford it, create a Girdle of Dextrous Strength (combines a bonus to Dex and Str into one item). Enchant a rapier to be a +1 keen sonic burst weapon at 6th level when you pick up Craft Arms & Armor.
Hope that helps.
To summarize:
Human
Bard1 - BAB +0 Saves +0/+2/+2 - Bardic Music, Bardic Knowledge, FEATS: Expertise, Imp. Disarm
Bard2 - BAB +1 Saves +0/+3/+3 - gets 1st-level spells
Bard3 - BAB +2 Saves +1/+3/+3 - FEAT: Craft Wondrous Item
Bard4 - BAB +3 Saves +1/+4/+4 - gets 2nd-level spells, should grab two attribute-boosting spells and craft an attribute-boosting item or two
Bard4/Ftr1 - BAB +4 Saves +3/+4/+4 - BONUS FIGHTER FEAT: Weapon Finesse
Bard5/Ftr1 - BAB +4 Saves +3/+4/+4 - FEAT: Craft Magic Arms & Armor, should craft +1 keen sonic burst rapier
Bard 5/Ftr2 - BAB +5 Saves +4/+4/+4 - BONUS FIGHTER FEAT: Weapon Focus (rapier)
Bard6/Ftr2 - BAB +6 Saves +5/+5/+5 - Up the rapier to +2 keen sonic burst
Bard6/Ftr3 - BAB +7 Saves +5/+6/+6 - FEAT: Your choice... if you want a more fightery-type go with Dodge or perhaps Sunder (if Str high enough) but if you want a more magicky-type, grab Craft Wand
Bard6/Ftr4 - BAB +8 Saves +6/+6/+6 - BONUS FIGHTER FEAT: Weapon Specialization (rapier)
Then take levels in Bard the rest of the way out.
(Then again, I'm sure I'll get accused of "Bard Favoritism" LOL)
--The Sigil