Gilladian
Adventurer
I have a problem! My PCs have worked themselves (with a bit of help from me!) into a very tight corner. This is a 3.5 game, PCs are 4th level. There's a rogue, a ranger and a sorcerer, a wizard and a cleric (the fighter is absent).
The PCs were ambushed by an ogre mage and 2 ogres. They took out the ogres, but could not much hurt the ogre mage. He took two PCs down to below 0 HP and swiped some magic items from them. He then left the scene.
The PCs rested for 24 hours, then followed the ogres' trail back to their lair, which is a sea cave. The cave has a waterfall over the entrance, and the main cave is water-filled with several small islands. Behind and slightly to one side are a series of "living caves" for the ogres.
The PCs found the "chimney" into the cave. The rogue climbed down this cleft (fairly wide and long, intentionally). He saw two female ogres in the cave, and decided that he could "take" them. He dropped to the floor of the cave, and tried to hide, but was seen. The sorcerer followed him into the chimney, and saw what was happening, and cast sleep.
To cut a long story short, the rogue, ranger and sorcerer are now in the cave, having killed 4 or 5 ogres, and are slightly injured. The wizard and cleric will NOT follow them into the cave. They are now on one of the islands in the sea-cave.
They don't know it, but the ogre mage is flying, invisible, in the cave above them. He's about to use his cone of cold on them. But I'm afraid it will kill all three of them. Really, because of the mix of PCs and players, I don't mind killing the rogue or ranger, but I really don't want to kill the sorcerer - his player is an 11 year-old, and he just followed the bad example of the other two players!
I'm trying to figure out a way to have SOME ally of the Ogre Mage interfere and ask to be "given" one or more of the PCs as a prisoner/toy, instead of watching them get killed. Any ideas? I have a week to decide, as we're not playing this Sunday.
Hopefully, if one or more of them are captured, the wizard, cleric (and fighter when he gets back) will be able to rescue them...
The PCs were ambushed by an ogre mage and 2 ogres. They took out the ogres, but could not much hurt the ogre mage. He took two PCs down to below 0 HP and swiped some magic items from them. He then left the scene.
The PCs rested for 24 hours, then followed the ogres' trail back to their lair, which is a sea cave. The cave has a waterfall over the entrance, and the main cave is water-filled with several small islands. Behind and slightly to one side are a series of "living caves" for the ogres.
The PCs found the "chimney" into the cave. The rogue climbed down this cleft (fairly wide and long, intentionally). He saw two female ogres in the cave, and decided that he could "take" them. He dropped to the floor of the cave, and tried to hide, but was seen. The sorcerer followed him into the chimney, and saw what was happening, and cast sleep.
To cut a long story short, the rogue, ranger and sorcerer are now in the cave, having killed 4 or 5 ogres, and are slightly injured. The wizard and cleric will NOT follow them into the cave. They are now on one of the islands in the sea-cave.
They don't know it, but the ogre mage is flying, invisible, in the cave above them. He's about to use his cone of cold on them. But I'm afraid it will kill all three of them. Really, because of the mix of PCs and players, I don't mind killing the rogue or ranger, but I really don't want to kill the sorcerer - his player is an 11 year-old, and he just followed the bad example of the other two players!
I'm trying to figure out a way to have SOME ally of the Ogre Mage interfere and ask to be "given" one or more of the PCs as a prisoner/toy, instead of watching them get killed. Any ideas? I have a week to decide, as we're not playing this Sunday.
Hopefully, if one or more of them are captured, the wizard, cleric (and fighter when he gets back) will be able to rescue them...