The bet contains a clue.I'll bet you a six pack of beer this is where your problem lies.
The bet contains a clue.I'll bet you a six pack of beer this is where your problem lies.
You just KNOW the OP doesn't average more than 3 encounters between long rests.The bet contains a clue.![]()
Well I'm about to break your heart.You just KNOW the OP doesn't average more than 3 encounters between long rests.
I'd go so far as to say he also likely just gives them a long rest after every session, and has [long rest] and [end of session] conflated.
It's the cause of the problem in thread like this literally every single time.
Can you give me an example of your most recent adventuring days worth of encounters?Well I'm about to break your heart.
I tend to plan out my adventures with 6 - 8 encounters per long rest. The characters definitely have to earn their long rests - I have random encounters and environmental effects that they must overcome.
Dancing sword and Rage both use a Bonus action to activate remember.I think my big takeaway from this thread is that I can look more quantitatively at the amount of damage and hit points of my enemies and use that to calculate how much of a threat the enemy will be. For example, if I want a big melee enemy to last three rounds, I should give it enough HP to withstand three barbarian attacks (extra attack plus a Dancing Sword) for three rounds.
Here's the party composition:
Goliath Barbarian Path of the Ancients
Gnome Artificer Alchemist
Aasimar Cleric of Death
Kenku Rogue (I'm blanking on subclass)
Tiefling Warlock of the Divine
What's interesting about this composition is that there is a LOT of healing going around. So the characters are usually going into each combat with full hit points.
The Barbarian had the Sentinel Feat, which locks down Big Melee guys.
And for some reason the Cleric always rolls max on Inflict Wounds. That's obviously something I can't control for.
This group really loves to try and find noncombat solutions to encounters, so out of my six to eight they will often solve two or three with roleplay!
Honestly the players are having a fun time. I just want to make sure that when I plan out a tough encounter, it's actually tough.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.